public static AttackResult Attack(IArrayBoardObject board, Position attackLocation)
        {
            ILocation targetLocation = GetLocationOnArrayBoard.GetLocation(board, attackLocation);

            try
            {
                return(targetLocation.Attack());
            }
            catch (LocationAlreadyAttackedException)
            {
                throw new PositionAlreadyAttackedException(string.Format("Position {0} has already been attacked previously.", targetLocation.GetPositionId()));
            }
        }
Exemple #2
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        public static void PositionShip(IArrayBoardObject board, IShip battleship, Position battleshipPosition, Orientation battleshipOrientation)
        {
            // collate positional information
            Position shipEndPosition = battleship.CalculateEndPosition(battleshipPosition, battleshipOrientation);

            // traverse in reverse order, to immediately throw an exception if the ship is not entirely on the board
            List <ILocation> shipLocations     = new List <ILocation>();
            List <ILocation> occupiedLocations = new List <ILocation>();

            try
            {
                for (int r = shipEndPosition.RowIndex; r >= battleshipPosition.RowIndex; r--)
                {
                    for (int c = shipEndPosition.ColumnIndex; c >= battleshipPosition.ColumnIndex; c--)
                    {
                        ILocation foundLocation = GetLocationOnArrayBoard.GetLocation(board, new Position(r, c));
                        shipLocations.Add(foundLocation);
                        if (foundLocation.IsOccupied())
                        {
                            occupiedLocations.Add(foundLocation);
                        }
                    }
                }
            }
            catch (LocationOffBoardException ex)
            {
                throw new ShipPlacedOffBoardException("Ship is not entirely on the board.", ex);
            }

            // if any of the Locations are already occupied, we cannot place the ship on the board
            if (occupiedLocations.Count > 0)
            {
                ThrowOverlappingShipException(occupiedLocations);
            }

            // occupy each of the Locations where the ship belongs
            foreach (ILocation locations in shipLocations)
            {
                locations.Occupy(battleship);
            }
        }