/// <summary>
        /// Draw the end of the game screen, shows the win/lose state
        /// </summary>
        public static void DrawEndOfGame()
        {
            Rectangle toDraw           = new Rectangle();
            string    whatShouldIPrint = null;

            UtilityFunctions.DrawField(GameController.ComputerPlayer.PlayerGrid, GameController.ComputerPlayer, true);
            UtilityFunctions.DrawSmallField(GameController.HumanPlayer.PlayerGrid, GameController.HumanPlayer);

            toDraw.X      = 0;
            toDraw.Y      = 250;
            toDraw.Width  = SwinGame.ScreenWidth();
            toDraw.Height = SwinGame.ScreenHeight();

            if (GameController.HumanPlayer.IsDestroyed)
            {
                whatShouldIPrint = "YOU LOSE!";
            }
            else
            {
                whatShouldIPrint = "-- WINNER --";
            }

            SwinGame.DrawTextLines(whatShouldIPrint, Color.White, Color.Transparent, GameResources.GameFont("ArialLarge"), FontAlignment.AlignCenter, toDraw);
        }
        /// <summary>
        /// Draws the game during the attack phase.
        /// </summary>s
        public static void DrawDiscovery()
        {
            const int SCORES_LEFT = 172;
            const int SHOTS_TOP   = 157;
            const int HITS_TOP    = 206;
            const int SPLASH_TOP  = 256;

            if ((SwinGame.KeyDown(KeyCode.vk_LSHIFT) | SwinGame.KeyDown(KeyCode.vk_RSHIFT)) & SwinGame.KeyDown(KeyCode.vk_c))
            {
                UtilityFunctions.DrawField(GameController.HumanPlayer.EnemyGrid, GameController.ComputerPlayer, true);
            }
            else
            {
                UtilityFunctions.DrawField(GameController.HumanPlayer.EnemyGrid, GameController.ComputerPlayer, false);
            }

            UtilityFunctions.DrawSmallField(GameController.HumanPlayer.PlayerGrid, GameController.HumanPlayer);
            UtilityFunctions.DrawMessage();

            SwinGame.DrawText(GameController.HumanPlayer.Shots.ToString(), Color.White, GameResources.GameFont("Menu"), SCORES_LEFT, SHOTS_TOP);
            SwinGame.DrawText(GameController.HumanPlayer.Hits.ToString(), Color.White, GameResources.GameFont("Menu"), SCORES_LEFT, HITS_TOP);
            SwinGame.DrawText(GameController.HumanPlayer.Missed.ToString(), Color.White, GameResources.GameFont("Menu"), SCORES_LEFT, SPLASH_TOP);
            SwinGame.DrawBitmap(GameResources.GameImage("BackToMenu"), MENU_BUTTON_LEFT, MENU_BUTTON_TOP);
        }
        /// <summary>
        /// Draws the deployment screen showing the field and the ships
        /// that the player can deploy.
        /// </summary>
        public static void DrawDeployment()
        {
            UtilityFunctions.DrawField(GameController.HumanPlayer.PlayerGrid, GameController.HumanPlayer, true);
            SwinGame.DrawBitmap(GameResources.GameImage("LeftButton"), LEFT_BUTTON_LEFT, TOP_BUTTONS_TOP);
            SwinGame.DrawBitmap(GameResources.GameImage("RightButton"), RIGHT_BUTTON_LEFT, TOP_BUTTONS_TOP);
            SwinGame.DrawBitmap(GameResources.GameImage("UpButton"), UP_BUTTON_LEFT, TOP_BUTTONS_TOP);
            SwinGame.DrawBitmap(GameResources.GameImage("DownButton"), DOWN_BUTTON_LEFT, TOP_BUTTONS_TOP);
            //Draw the Left/Right and Up/Down buttons
            if (_currentDirection == Direction.Left)
            {
                SwinGame.DrawRectangleOnScreen(Color.Yellow, LEFT_BUTTON_LEFT, TOP_BUTTONS_TOP, DIR_BUTTONS_WIDTH, TOP_BUTTONS_HEIGHT);
                //SwinGame.DrawBitmap(GameResources.GameImage("LeftButton"), LEFT_BUTTON_LEFT, TOP_BUTTONS_TOP);
            }
            else if (_currentDirection == Direction.Right)
            {
                SwinGame.DrawRectangleOnScreen(Color.Yellow, RIGHT_BUTTON_LEFT, TOP_BUTTONS_TOP, DIR_BUTTONS_WIDTH, TOP_BUTTONS_HEIGHT);
                //SwinGame.DrawBitmap(GameResources.GameImage("RightButton"), LEFT_BUTTON_LEFT, TOP_BUTTONS_TOP);
            }
            else if (_currentDirection == Direction.Up)
            {
                SwinGame.DrawRectangleOnScreen(Color.Yellow, UP_BUTTON_LEFT, TOP_BUTTONS_TOP, DIR_BUTTONS_WIDTH, TOP_BUTTONS_HEIGHT);
                // SwinGame.DrawBitmap(GameResources.GameImage("UpButton"), LEFT_BUTTON_LEFT, TOP_BUTTONS_TOP);
            }
            else if (_currentDirection == Direction.Down)
            {
                SwinGame.DrawRectangleOnScreen(Color.Yellow, DOWN_BUTTON_LEFT, TOP_BUTTONS_TOP, DIR_BUTTONS_WIDTH, TOP_BUTTONS_HEIGHT);

                // SwinGame.DrawBitmap(GameResources.GameImage("DownButton"), LEFT_BUTTON_LEFT, TOP_BUTTONS_TOP);
            }

            //DrawShips
            foreach (ShipName sn in Enum.GetValues(typeof(ShipName)))
            {
                int i = 0;
                i = System.Convert.ToInt32(System.Convert.ToInt32(sn) - 1);
                if (i >= 0)
                {
                    if (sn == _selectedShip)
                    {
                        SwinGame.DrawBitmap(GameResources.GameImage("SelectedShip"), SHIPS_LEFT, SHIPS_TOP + i * SHIPS_HEIGHT);

                        //    SwinGame.FillRectangle(Color.LightBlue, SHIPS_LEFT, SHIPS_TOP + i * SHIPS_HEIGHT, SHIPS_WIDTH, SHIPS_HEIGHT)
                        //Else
                        //    SwinGame.FillRectangle(Color.Gray, SHIPS_LEFT, SHIPS_TOP + i * SHIPS_HEIGHT, SHIPS_WIDTH, SHIPS_HEIGHT)
                    }

                    //SwinGame.DrawRectangle(Color.Black, SHIPS_LEFT, SHIPS_TOP + i * SHIPS_HEIGHT, SHIPS_WIDTH, SHIPS_HEIGHT)
                    //SwinGame.DrawText(sn.ToString(), Color.Black, GameResources.GameFont("Courier"), SHIPS_LEFT + TEXT_OFFSET, SHIPS_TOP + i * SHIPS_HEIGHT)
                }
            }

            if (GameController.HumanPlayer.ReadyToDeploy)
            {
                SwinGame.DrawBitmap(GameResources.GameImage("PlayButton"), PLAY_BUTTON_LEFT, TOP_BUTTONS_TOP);
                //SwinGame.FillRectangle(Color.LightBlue, PLAY_BUTTON_LEFT, PLAY_BUTTON_TOP, PLAY_BUTTON_WIDTH, PLAY_BUTTON_HEIGHT)
                //SwinGame.DrawText("PLAY", Color.Black, GameResources.GameFont("Courier"), PLAY_BUTTON_LEFT + TEXT_OFFSET, PLAY_BUTTON_TOP)
            }

            SwinGame.DrawBitmap(GameResources.GameImage("RandomButton"), RANDOM_BUTTON_LEFT, TOP_BUTTONS_TOP);
            //SwinGame.DrawBitmap(GameResources.GameImage("MenuButton"), MENU_LEFT, MENU_TOP);

            if (Sound == true)
            {
                //SwinGame.DrawBitmap(GameResources.GameImage("SoundButton"), MUTE_BUTTON_LEFT, MUTE_BUTTON_TOP);
                SwinGame.DrawText("AUDIO", Color.White, MUTE_BUTTON_LEFT, MUTE_BUTTON_TOP);
            }
            else
            {
                SwinGame.DrawText("AUDIO", Color.Grey, MUTE_BUTTON_LEFT, MUTE_BUTTON_TOP);
            }

            UtilityFunctions.DrawMessage();
        }
        // Draws the deployment screen showing the field and the ships
        // that the player can deploy.

        public static void DrawDeployment()
        {
            UtilityFunctions.DrawField(GameController.HumanPlayer.PlayerGrid, GameController.HumanPlayer, true);

            // Draw the Left/Right and Up/Down buttons

            if ((_currentDirection == Direction.LeftRight))
            {
                SwinGame.DrawBitmap(GameResources.GameImage("LeftRightButton"), LEFT_RIGHT_BUTTON_LEFT, TOP_BUTTONS_TOP);

                // CHECK
                // SwinGame.DrawText("U/D", Color.Gray, GameFont("Menu"), UP_DOWN_BUTTON_LEFT, TOP_BUTTONS_TOP)
                // SwinGame.DrawText("L/R", Color.White, GameFont("Menu"), LEFT_RIGHT_BUTTON_LEFT, TOP_BUTTONS_TOP)
                // CHECK
            }
            else
            {
                SwinGame.DrawBitmap(GameResources.GameImage("UpDownButton"), LEFT_RIGHT_BUTTON_LEFT, TOP_BUTTONS_TOP);

                // CHECK
                // SwinGame.DrawText("U/D", Color.White, GameFont("Menu"), UP_DOWN_BUTTON_LEFT, TOP_BUTTONS_TOP)
                // SwinGame.DrawText("L/R", Color.Gray, GameFont("Menu"), LEFT_RIGHT_BUTTON_LEFT, TOP_BUTTONS_TOP)
            }

            // CHECK
            // DrawShips
            foreach (ShipName sn in Enum.GetValues(typeof(ShipName)))
            {
                int i;
                i = ((int)(sn) - 1);
                if ((i >= 0))
                {
                    if ((sn == _selectedShip))
                    {
                        SwinGame.DrawBitmap(GameResources.GameImage("SelectedShip"), SHIPS_LEFT, (SHIPS_TOP
                                                                                                  + (i * SHIPS_HEIGHT)));

                        // CHECK
                        //     SwinGame.FillRectangle(Color.LightBlue, SHIPS_LEFT, SHIPS_TOP + i * SHIPS_HEIGHT, SHIPS_WIDTH, SHIPS_HEIGHT)
                        // Else
                        //     SwinGame.FillRectangle(Color.Gray, SHIPS_LEFT, SHIPS_TOP + i * SHIPS_HEIGHT, SHIPS_WIDTH, SHIPS_HEIGHT)
                    }

                    // CHECK
                    // SwinGame.DrawRectangle(Color.Black, SHIPS_LEFT, SHIPS_TOP + i * SHIPS_HEIGHT, SHIPS_WIDTH, SHIPS_HEIGHT)
                    // SwinGame.DrawText(sn.ToString(), Color.Black, GameFont("Courier"), SHIPS_LEFT + TEXT_OFFSET, SHIPS_TOP + i * SHIPS_HEIGHT)
                    // CHECK
                }
            }

            if (GameController.HumanPlayer.ReadyToDeploy)
            {
                SwinGame.DrawBitmap(GameResources.GameImage("PlayButton"), PLAY_BUTTON_LEFT, TOP_BUTTONS_TOP);

                //CHECK
                // SwinGame.FillRectangle(Color.LightBlue, PLAY_BUTTON_LEFT, PLAY_BUTTON_TOP, PLAY_BUTTON_WIDTH, PLAY_BUTTON_HEIGHT)
                // SwinGame.DrawText("PLAY", Color.Black, GameFont("Courier"), PLAY_BUTTON_LEFT + TEXT_OFFSET, PLAY_BUTTON_TOP)
            }

            SwinGame.DrawBitmap(GameResources.GameImage("RandomButton"), RANDOM_BUTTON_LEFT, TOP_BUTTONS_TOP);
            UtilityFunctions.DrawMessage();
        }