public void Start()
        {
            GameSetup GameSetup = new GameSetup(gm);

            GameSetup.Setup();

            do
            {
                GameSetup.SetBoard();
                ShotResponse shotresponse;
                do
                {
                    OutputHandler.ResetScreen(new Player[] { gm.Player1, gm.Player2 });
                    OutputHandler.ShowWhoseTurn(gm.IsPlayer1 ? gm.Player1 : gm.Player2);
                    OutputHandler.DrawHistory(gm.IsPlayer1 ? gm.Player2 : gm.Player1);
                    Coordinate ShotPoint = new Coordinate(1, 1);
                    shotresponse = Shot(gm.IsPlayer1 ? gm.Player2 : gm.Player1, gm.IsPlayer1 ? gm.Player1 : gm.Player2, out ShotPoint);

                    OutputHandler.ResetScreen(new Player[] { gm.Player1, gm.Player2 });
                    OutputHandler.ShowWhoseTurn(gm.IsPlayer1 ? gm.Player1 : gm.Player2);
                    OutputHandler.DrawHistory(gm.IsPlayer1 ? gm.Player2 : gm.Player1);
                    OutputHandler.ShowShotResult(shotresponse, ShotPoint, gm.IsPlayer1 ? gm.Player1.Name : gm.Player2.Name);
                    if (shotresponse.ShotStatus != Shots.Victory)
                    {
                        Console.WriteLine("Press any key to continue to switch to " + (gm.IsPlayer1 ? gm.Player2.Name : gm.Player1.Name));
                        gm.IsPlayer1 = !gm.IsPlayer1;
                        Console.ReadKey();
                    }
                } while (shotresponse.ShotStatus != Shots.Victory);
            } while (InputHandler.CheckQuit());
        }
Exemple #2
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        public void PlaceShipOnBoard(Player player)
        {
            bool IsPlaceBoardAuto = false;

            if (player.IsPC != true)
            {
                OutputHandler.ShowWhoseTurn(player);
                IsPlaceBoardAuto = InputHandler.IsPlaceBoardAuto();
                if (!IsPlaceBoardAuto)
                {
                    Console.WriteLine("Input the location and direction(l, r, u, d) of the ships. Ex:) a2, r:");
                }
            }
            for (ShipType s = ShipType.Destroyer; s <= ShipType.Carrier; s++)
            {
                ShipPlacement ShipToPlace = new ShipPlacement();
                ShipPlacing   result;
                do
                {
                    if (!player.IsPC && !IsPlaceBoardAuto)
                    {
                        ShipToPlace          = InputHandler.GetLocationFromUser(s.ToString());
                        ShipToPlace.ShipType = s;
                        result = player.PlayerBoard.PlaceShip(ShipToPlace);
                        if (result == ShipPlacing.NotEnoughSpace)
                        {
                            Console.WriteLine("Not Enough Space!");
                        }
                        else if (result == ShipPlacing.Overlap)
                        {
                            Console.WriteLine("Overlap placement!");
                        }
                    }
                    else
                    {
                        ShipToPlace          = InputHandler.GetLocationFromComputer();
                        ShipToPlace.ShipType = s;
                        result = player.PlayerBoard.PlaceShip(ShipToPlace);
                    }
                } while (result != ShipPlacing.Ok);
            }
        }