public ServerDisconnecter(ILogger logger, Socket socket, UserRepository userRepo, MatchMaker matchMaker) { _logger = logger; _socket = socket; _userRepo = userRepo; _matchMaker = matchMaker; }
public ServerNetworkStateContainer(BspSender sender, IBspDisconnecter disconnecter, GameTypeRepository gameTypeRepo, UserRepository userRepo, MatchMaker matchMaker) { var state = new BspServerState(); NotConnected = new NotConnected(state, sender, gameTypeRepo, userRepo); PendingLogOn = new PendingLogOn(); WaitingForBoard = new WaitingForBoard(state, sender, gameTypeRepo, matchMaker); PendingBoard = new PendingBoard(); WaitingForGame = new WaitingForGame(state, sender, disconnecter, userRepo); FoundGame = new FoundGame(state, sender, disconnecter, userRepo); InitialGame = new InitialGame(); MyTurn = new MyTurn(state, sender, disconnecter, userRepo); TheirTurn = new TheirTurn(); Waiting = new Waiting(); }