Exemple #1
0
        public static Spline CreateSpline(Vector3 position, Thickness thickness, Twist twist, ControlPointMode mode = ControlPointMode.Mirrored, string undorecord = "Battlehub.Spline.Create")
        {
            GameObject spline = new GameObject();

            spline.name = "Spline";

            if (!FindObjectOfType <GLRenderer>())
            {
                GameObject go = new GameObject();
                go.name = "GLRenderer";
                go.AddComponent <GLRenderer>();
            }

            Undo.RegisterCreatedObjectUndo(spline, undorecord);

            Spline splineComponent = spline.AddComponent <Spline>();

            splineComponent.SetControlPointMode(mode);
            splineComponent.SetTwist(0, twist);
            splineComponent.SetTwist(3, twist);
            splineComponent.SetThickness(0, thickness);
            splineComponent.SetThickness(3, thickness);
            spline.transform.position = position;

            return(splineComponent);
        }