//[MenuItem("Tools/Runtime SaveLoad/Libraries/Update Shader Profiles")]
        private static void CreateShaderProfiles()
        {
            RuntimeShaderProfilesGen.CreateProfile();

            /*
             * RuntimeShaderProfilesAsset asset = RuntimeShaderProfilesGen.CreateProfile();
             * Selection.activeObject = asset;
             * EditorGUIUtility.PingObject(asset);
             */
        }
Exemple #2
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 private static void CreateShaderProfiles()
 {
     RuntimeShaderProfilesGen.CreateProfile();
 }