public void should_game_over() { Map map = new Map(); for (int i = 0; i < 201; i++) { map.Turning(); } Assert.AreEqual(false, map.game_is_not_over); }
/* Middle_tank mt; //танк List<Forest> Trees = new List<Forest>(); List<Bullet> Bullets = new List<Bullet>(); */ public Game() { InitializeComponent(); map = new Map(); /* mt = new Middle_tank(32, 64); Trees.Add(new Forest(32 * 12, 32 * 12)); Trees.Add(new Forest(32 * 8, 32 * 8)); Trees.Add(new Forest(32 * 10, 32 * 10)); Trees.Add(new Forest(32 * 6, 32 * 6)); Trees.Add(new Forest(32 * 4, 32 * 4)); Trees.Add(new Forest(32 * 2, 32 * 2)); */ //manual_control = true; }