void ServerGameState_onWallDestroyed(int x, int y)
 {
     BlockEvent ev = new BlockEvent(x, y, State.EMPTY);
     AddBlockEvent(ev);
 }
 public void AddBlockEvent(BlockEvent ev)
 {
     this.playerEvents[0].blockEvents.Enqueue(ev);
     this.playerEvents[1].blockEvents.Enqueue(ev);
 }