void Start() { launcher = FindObjectOfType <BattleLauncher>(); characterController = FindObjectOfType <CharacterController>(); sceneController = FindObjectOfType <SceneController>(); SceneManager.sceneLoaded += OnSceneLoaded; }
private void Awake() { alivePlayers.Clear(); questController = FindObjectOfType <QuestSystem.QuestController>(); battleLauncher = FindObjectOfType <BattleLauncher>(); sceneController = FindObjectOfType <SceneController>(); inventoryController = FindObjectOfType <InventoryController>(); SceneManager.sceneLoaded += OnSceneLoaded; }
private void Awake() { craftingInventory = FindObjectOfType <CraftingInventory>(); consumableInventory = FindObjectOfType <ConsumableInventory>(); questController = FindObjectOfType <QuestController>(); menuController = FindObjectOfType <MenuController>(); characterController = FindObjectOfType <BattleSystem.CharacterController>(); inventoryController = FindObjectOfType <InventoryController>(); sceneController = FindObjectOfType <SceneController>(); battleLauncher = FindObjectOfType <BattleLauncher>(); SceneManager.sceneLoaded += OnSceneLoaded; }