Exemple #1
0
 public override bool Update(float dt)
 {
     if (Movement.Update(dt))
     {
         //普攻伤害
         if (damage > 0)
         {
             if (isAttack)
             {
                 Target.removeExpectedDamage(damage);
             }
             Target.LostHP(damage, Shooter, damageType, isAttack);
         }
         //给目标上buff
         if (buffs != null)
         {
             for (int i = 0; i < buffs.Length; ++i)
             {
                 Target.AddBuff(buffs[i], Shooter);
             }
         }
         //AOE
         if (aoeRadius > 0)
         {
             AoeRegion region = new CircleRegion(BattleInterface.Instance.world, position.x, position.y, aoeRadius);
             AoeField  aoe    = new AoeField(Shooter, region, duration, interval, emitters);
             BattleInterface.Instance.AddAoeField(aoe);
         }
         return(true);
     }
     return(false);
 }
 static int removeExpectedDamage(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         BattleSystem.ObjectModule.UnitBase obj = (BattleSystem.ObjectModule.UnitBase)ToLua.CheckObject <BattleSystem.ObjectModule.UnitBase>(L, 1);
         int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
         obj.removeExpectedDamage(arg0);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }