private void MainMenuBtn_Click(object sender, RoutedEventArgs e) { this.MenuGameGrd.Content = MainMenu; MainMenuBtn.IsEnabled = false; if (PlayGround.wonState) { MainMenu.OptBtn.IsEnabled = true; MainMenu.ContinueBtn.IsEnabled = false; this.PlayGround = new UsrCtrlPlayGround(gameState); } PlayGround.updateGameState(); gameState = PlayGround.gameState; }
private void StartNewGame(object sender, EventArgs e) { if (gameState == null) { gameState = new GameState(0, 0, null, null, null, null, new String[5], false); } this.PlayGround = new UsrCtrlPlayGround(gameState); this.MenuGameGrd.Content = PlayGround; PlayGround.PlayerName = MainMenu.playerName; PlayGround.Difficulty = GameOptions.difficulty; PlayGround.Debut(); MainMenu.OptBtn.IsEnabled = false; MainMenuBtn.IsEnabled = true; }