void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this.UserControl = ((BattleShip.Playfield)(target)); #line 5 "..\..\..\UserControls\Playfield.xaml" this.UserControl.Initialized += new System.EventHandler(this.UserControl_Initialized); #line default #line hidden return; case 2: this.LayoutRoot = ((System.Windows.Controls.Viewbox)(target)); return; case 3: this.Fields = ((System.Windows.Controls.Grid)(target)); return; } this._contentLoaded = true; }
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this.UserControl = ((BattleShip.GamePanel)(target)); return; case 2: this.LayoutRoot = ((System.Windows.Controls.Grid)(target)); return; case 3: this.content = ((System.Windows.Controls.Grid)(target)); return; case 4: this.healthbar = ((BattleShip.HealthBar)(target)); return; case 5: this.playfield = ((BattleShip.Playfield)(target)); return; case 6: this.playerName = ((System.Windows.Controls.TextBlock)(target)); return; } this._contentLoaded = true; }
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this.LayoutRoot = ((System.Windows.Controls.Grid)(target)); return; case 2: this.content = ((System.Windows.Controls.Grid)(target)); return; case 3: this.healthbar = ((System.Windows.Controls.Grid)(target)); return; case 4: this.CarrierTxt = ((System.Windows.Controls.Label)(target)); return; case 5: this.CarrierShip = ((BattleShip.Ship)(target)); return; case 6: this.CarrierHP = ((BattleShip.HealthBar)(target)); return; case 7: this.BattleshipTxt = ((System.Windows.Controls.Label)(target)); return; case 8: this.BattleshipShip = ((BattleShip.Ship)(target)); return; case 9: this.BattleshipHP = ((BattleShip.HealthBar)(target)); return; case 10: this.DestroyerTxt = ((System.Windows.Controls.Label)(target)); return; case 11: this.DestroyerShip = ((BattleShip.Ship)(target)); return; case 12: this.DestroyerHP = ((BattleShip.HealthBar)(target)); return; case 13: this.SubmarineTxt = ((System.Windows.Controls.Label)(target)); return; case 14: this.SubmarineShip = ((BattleShip.Ship)(target)); return; case 15: this.SubmarineHP = ((BattleShip.HealthBar)(target)); return; case 16: this.PatrolboatTxt = ((System.Windows.Controls.Label)(target)); return; case 17: this.PatrolboatShip = ((BattleShip.Ship)(target)); return; case 18: this.PatrolboatHP = ((BattleShip.HealthBar)(target)); return; case 19: this.playfield = ((BattleShip.Playfield)(target)); return; case 20: this.playerName = ((System.Windows.Controls.TextBlock)(target)); return; case 21: this.Disabled = ((System.Windows.Shapes.Rectangle)(target)); return; } this._contentLoaded = true; }