public void setupGame() { //display splashscreen ConsoleOutput.DisplayTitle(); //collect player names and store them p1Name = ConsoleInput.P1EnterName(); p2Name = ConsoleInput.P2EnterName(); //player 1 setup your board ConsoleOutput.PlaceYourShips(p1Name); Board p1Board = new Board(); p1Board = BoardSetup.BuildBoard(p1Board); //player 2 setup your board ConsoleOutput.PlaceYourShips(p2Name); Board p2Board = new Board(); p2Board = BoardSetup.BuildBoard(p2Board); Player PlayerOne = new Player(p1Name, p1Board); Player PlayerTwo = new Player(p2Name, p2Board); //determine who goes first randomly bool IsPlayer1sTurn = DecideWhoGoesFirst(); bool DecideWhoGoesFirst() { return(RNG.CoinFlip()); } //set the game state and call gameflow method GameState Current = new GameState(PlayerOne, PlayerTwo, IsPlayer1sTurn); //loop back until victory while (!GameFlow.GameOver) { if (IsPlayer1sTurn) { ConsoleOutput.DrawActiveBoard(p2Board); GameFlow p1 = new GameFlow(PlayerOne, PlayerTwo); IsPlayer1sTurn = false; } else { ConsoleOutput.DrawActiveBoard(p1Board); GameFlow p2 = new GameFlow(PlayerTwo, PlayerOne); IsPlayer1sTurn = true; } } }
bool DecideWhoGoesFirst() { return(RNG.CoinFlip()); }
private bool WhoGoesFirst() { return(RNG.CoinFlip()); }
private bool DetermineWhoStarts() { return(RNG.CoinFlip()); }