Exemple #1
0
 public GameFlow()
 {
     _gridSize = 10; //Default size is 10x10
     _grid     = new DisplayGrid(_gridSize);
     //Board Sizes between 5-10 should be playable.
     //Board Sizes between 10-26 probably require extensive retesting...
     _rnd = new Random();
     P1   = new Player();
     P2   = new Player();
 }
Exemple #2
0
        private Coordinate GetShotCoordinate()
        {
            //Designed to use the CurrentPlayer/Opponent - no need to pass in a Player object!!!

            Coordinate shotXY = null;  //Returns Null Coordinate if the users Quits before valid Coordinate is created.
            Nullable <CoordinateInput> evalCoordinate = null;
            ConsoleKeyInfo             consoleInput;
            string      strX = "", strY = "";
            DisplayGrid myGrid = new DisplayGrid(_gridSize);

            //Get X Coordinate
            do
            {
                Console.Clear();
                if (evalCoordinate == CoordinateInput.InvalidXCoordinate && evalCoordinate != null)
                {
                    Console.WriteLine("Invalid X Coordinate, try again!!!");
                    Console.WriteLine();
                }
                Console.WriteLine($"{CurrentPlayer.Name}, your current shot history:");
                myGrid.Grid(Opponent, BoardViewType.ShotHistory);
                Console.WriteLine($"{CurrentPlayer.Name}, your opponent's shot history:");
                myGrid.Grid(CurrentPlayer, BoardViewType.ShipShotStatus);
                Console.WriteLine("Please enter the X coordinate for your next shot. \n(Examples:A <A>, b <B>) \n\nQuit anytime by pressing (Q/q)...");
                consoleInput = Console.ReadKey();
                if (consoleInput.Key.Equals(ConsoleKey.Q))
                {
                    break;
                }
                else
                {
                    strX = consoleInput.KeyChar.ToString().ToUpper();
                    EvaluateCoordinates(strX, "", out CoordinateInput response);
                    evalCoordinate = response;
                }
            } while (evalCoordinate != CoordinateInput.ValidCoordinate && !consoleInput.Key.Equals(ConsoleKey.Q));

            if (consoleInput.Key.Equals(ConsoleKey.Q))
            {
                return(null);  //User pressed Q
            }

            //Get Y Coordinate
            do
            {
                Console.Clear();
                if (evalCoordinate == CoordinateInput.InvalidYCoordinate && evalCoordinate != null)
                {
                    Console.WriteLine("Invalid Y Coordinate, try again!!!");
                    Console.WriteLine();
                }
                Console.WriteLine($"{CurrentPlayer.Name}, your current shot history:");
                myGrid.Grid(Opponent, BoardViewType.ShotHistory);
                Console.WriteLine($"{CurrentPlayer.Name}, your opponent's shot history:");
                myGrid.Grid(CurrentPlayer, BoardViewType.ShipShotStatus);
                Console.WriteLine("Please enter the Y coordinate for your next shot. \n(Examples:1 <1>, 0 <10>) \n\nQuit anytime by pressing (Q/q)...");
                consoleInput = Console.ReadKey();
                if (consoleInput.Key.Equals(ConsoleKey.Q))
                {
                    break;
                }
                else
                {
                    strY           = consoleInput.KeyChar.ToString().ToUpper();
                    shotXY         = EvaluateCoordinates(strX, strY, out CoordinateInput response);
                    evalCoordinate = response;
                }
            } while (evalCoordinate != CoordinateInput.ValidCoordinate && !consoleInput.Key.Equals(ConsoleKey.Q));

            if (consoleInput.Key.Equals(ConsoleKey.Q))
            {
                return(null);  //User pressed Q
            }

            //shotXY now has valid X & Y coordinates!
            //Ask user if they want to fire the shot to these coordinates
            Console.Clear();
            Console.WriteLine($"{CurrentPlayer.Name}, your current shot history:");
            myGrid.Grid(Opponent, BoardViewType.ShotHistory);
            Console.WriteLine($"{CurrentPlayer.Name}, your opponent's shot history:");
            myGrid.Grid(CurrentPlayer, BoardViewType.ShipShotStatus);
            Console.WriteLine($"Great! Press any key to fire a shot at coordinate ({strX},{strY}). \nIf you want to pick a different coordinate, press (N/n) \n\nQuit anytime by pressing (Q/q)...");
            consoleInput = Console.ReadKey();
            //Check if Coordinate used before (and that neither Q or N are pressed)
            if (Opponent.board.CheckCoordinate(shotXY) != ShotHistory.Unknown && !consoleInput.Key.Equals(ConsoleKey.Q) && !consoleInput.Key.Equals(ConsoleKey.N))
            {
                //Invalid shot coordinate, recurse to get valid shot!
                Console.Clear();
                Console.WriteLine($"{CurrentPlayer.Name}, your current shot history:");
                myGrid.Grid(Opponent, BoardViewType.ShotHistory);
                Console.WriteLine($"{CurrentPlayer.Name}, your opponent's shot history:");
                myGrid.Grid(CurrentPlayer, BoardViewType.ShipShotStatus);
                Console.WriteLine($"You have previously fired a shot at coordinate ({strX},{strY}). \nPress any key to pick a different coordinate. \n\nQuit anytime by pressing (Q/q)...");
                consoleInput = Console.ReadKey();
                if (!consoleInput.Key.Equals(ConsoleKey.Q))
                {
                    //Recursive call -- handle correctly...
                    shotXY = GetShotCoordinate();
                    if (shotXY != null)
                    {
                        return(shotXY);
                    }
                }
            }
            else if (consoleInput.Key.Equals(ConsoleKey.N))
            {
                //User wants to enter a different coordinate, recurse to get a valid shot!
                Console.Clear();
                Console.WriteLine($"{CurrentPlayer.Name}, your current shot history:");
                myGrid.Grid(Opponent, BoardViewType.ShotHistory);
                Console.WriteLine($"{CurrentPlayer.Name}, your opponent's shot history:");
                myGrid.Grid(CurrentPlayer, BoardViewType.ShipShotStatus);
                Console.WriteLine($"You choose not to fire at coordinate ({strX},{strY}). \nPress any key to pick a different coordinate. \n\nQuit anytime by pressing (Q/q)...");
                consoleInput = Console.ReadKey();
                if (!consoleInput.Key.Equals(ConsoleKey.Q))
                {
                    //Recursive call -- handle correctly...
                    shotXY = GetShotCoordinate();
                    if (shotXY != null)
                    {
                        return(shotXY);
                    }
                }
                else
                {
                    return(null); //User pressed Q
                }
            }
            return(shotXY);
        }
Exemple #3
0
        private PlaceShipRequest GetShipRequest(ShipType myShipType, Player myPlayer)
        {
            Coordinate shipXY = null;
            Nullable <ShipDirection>   shipDirection  = null;
            Nullable <CoordinateInput> evalCoordinate = null;
            ConsoleKeyInfo             consoleInput;
            string      strX = "", strY = "", strDirection = "";
            DisplayGrid myGrid = new DisplayGrid(_gridSize);  //Used to display Ship locations.

            Ship myShip = ShipCreator.CreateShip(myShipType); //Used to display ShipName & BoardPositions.Length properties.

            PlaceShipRequest retVal = new PlaceShipRequest();

            //Set the ShipType for the return
            retVal.ShipType = myShipType;

            //Get X Coordinate
            do
            {
                Console.Clear();
                if ((evalCoordinate == CoordinateInput.InvalidXCoordinate || evalCoordinate == CoordinateInput.NoValidCoordinates) && evalCoordinate != null)
                {
                    Console.WriteLine("Invalid X Coordinate, try again!!!");
                    Console.WriteLine();
                }
                Console.WriteLine($"{myPlayer.Name}, your current board setup:");
                myGrid.Grid(myPlayer, BoardViewType.ShipPositions);

                Console.WriteLine($"Please enter the X coordinate for your {myShip.ShipName}. \nA {myShip.ShipName} takes up {myShip.BoardPositions.Length} spots on the board. \n(Examples:A <A>, b <B>) \n\nQuit anytime by pressing (Q/q)...");
                consoleInput = Console.ReadKey();
                if (consoleInput.Key.Equals(ConsoleKey.Q))
                {
                    return(null);                                       //User entered Q
                }
                else
                {
                    strX = consoleInput.KeyChar.ToString().ToUpper();
                    EvaluateCoordinates(strX, null, out CoordinateInput response);
                    evalCoordinate = response;
                }
            } while (evalCoordinate != CoordinateInput.ValidCoordinate && !consoleInput.Key.Equals(ConsoleKey.Q));

            //Get Y Coordinate
            do
            {
                Console.Clear();
                if ((evalCoordinate == CoordinateInput.InvalidYCoordinate || evalCoordinate == CoordinateInput.NoValidCoordinates) && evalCoordinate != null)
                {
                    Console.WriteLine("Invalid Y Coordinate, try again!!!");
                    Console.WriteLine();
                }
                Console.WriteLine($"{myPlayer.Name}, your current board setup:");
                myGrid.Grid(myPlayer, BoardViewType.ShipPositions);
                Console.WriteLine($"Please enter the Y coordinate for your {myShip.ShipName}. \nA {myShip.ShipName} takes up {myShip.BoardPositions.Length} spots on the board. \n(Examples:1 <1>, 0 <10>) \n\nQuit anytime by pressing (Q/q)...");
                consoleInput = Console.ReadKey();
                if (consoleInput.Key.Equals(ConsoleKey.Q))
                {
                    return(null);                                       //User entered Q
                }
                else
                {
                    strY           = consoleInput.KeyChar.ToString().ToUpper();
                    shipXY         = EvaluateCoordinates(strX, strY, out CoordinateInput response);
                    evalCoordinate = response;
                }
            } while (evalCoordinate != CoordinateInput.ValidCoordinate && !consoleInput.Key.Equals(ConsoleKey.Q));

            //Now have a valid coordinate: shipXY
            retVal.Coordinate = shipXY;

            //Get the direction:
            do
            {
                Console.Clear();
                if (strDirection.Length > 0 && shipDirection == null)
                {
                    Console.WriteLine("Invalid direction, try again!!!");
                    Console.WriteLine();
                }
                Console.WriteLine($"{myPlayer.Name}, your current board setup:");
                myGrid.Grid(myPlayer, BoardViewType.ShipPositions);
                Console.WriteLine($"Please enter a direction to use in placing your {myShip.ShipName}. \nDirection is the direction from ({strX},{strY}) the ship will extend. \nA {myShip.ShipName} takes up {myShip.BoardPositions.Length} spots on the board. \nValid directions are: {ShipDirection.Up}, {ShipDirection.Right}, {ShipDirection.Down} & {ShipDirection.Left} (type and press ENTER) \n\nQuit anytime by pressing (Q/q)...");
                strDirection  = Console.ReadLine();
                shipDirection = EvaluateDirection(strDirection);
                if (shipDirection != null)
                {
                    //Valid shipDirection
                    retVal.Direction = shipDirection.Value;
                }
            } while (shipXY == null || shipDirection == null);

            return(retVal);
        }