protected override ClientBase CreateClient(System.Net.Sockets.Socket socket) { BattleClient client = new BattleClient(); client.Accept(socket); return(client); }
protected override ClientBase CreateClient(System.Net.Sockets.Socket socket) { BattleClient client = new BattleClient(); client.Accept(socket); return client; }
public BattlePlayer(LoginInfo info, BattleClient client) : base(info, client) { Client = client; }