protected string from_pattern(NamePattern.Token[] pattern) { StringBuilder sb = new StringBuilder (); bool first = true; foreach (NamePattern.Token tk in pattern) { if (tk == NamePattern.Token.Consonant) { Consonant c = new Consonant (this.rand); if (first) { sb.Append (c.Val.ToUpper ()); first = false; } else sb.Append (c.Val); } else { Vowel v = new Vowel (this.rand); sb.Append (v.Val); } } return sb.ToString (); }
protected string generate_string(NameType t) { if (t == BattleName.NameType.First) { NamePattern p = new NamePattern(5, 8); NamePattern.Token[] tp = p.GenerateLogicalPattern(this.rand); return(this.from_pattern(tp)); } else { NamePattern p = new NamePattern(5, 13); NamePattern.Token[] tp = p.GenerateLogicalPattern(this.rand); return(this.from_pattern(tp)); } }
protected string generate_string(NameType t) { if (t == BattleName.NameType.First) { NamePattern p = new NamePattern(5, 8); NamePattern.Token[] tp = p.GenerateLogicalPattern (this.rand); return this.from_pattern (tp); } else { NamePattern p = new NamePattern(5, 13); NamePattern.Token[] tp = p.GenerateLogicalPattern (this.rand); return this.from_pattern (tp); } }