public void SetSlider(CharacterController player, CharacterController enemy) { playerHpSlider.maxValue = player.RemainHP(); playerApSlider.maxValue = player.RemainAP(); enemyHpSlider.maxValue = enemy.RemainHP(); enemyApSlider.maxValue = enemy.RemainAP(); }
public void UpdateTargetHpSlider(CharacterController player) { if (isEnemyMax == true) { enemyHpSlider.value = player.RemainHP(); secondPlayerHP.text = "(" + enemyHpSlider.value.ToString() + "/" + enemyHpSlider.maxValue.ToString() + ")"; } }
public void UpdatePlayerHpSlider(CharacterController player) { if (isPlayerMax == true) { playerHpSlider.value = player.RemainHP(); firstPlayerHP.text = "(" + playerHpSlider.value.ToString() + "/" + playerHpSlider.maxValue.ToString() + ")"; } }
public void SetResultPlayerCheck(CharacterController myCharacter, CharacterController targetCharacter) //플레이어 { InGameUIController ctn = Get <InGameUIController>((int)UI.ID.IngameUIController); if (targetCharacter.RemainHP() == 0) { ctn.SetWinResultUI(); Debug.Log("SetResultPlayerCheck"); //결과창 UI를 띄우주기 위해 인게임 UI 컨트롤러 스크립트에 접속한다. (패배 결과창) } else if (myCharacter.RemainHP() == 0) { ctn.SetDefeatResultUI(); } //else //{ // ctn.SetFirstResultUI(1); // //결과창 UI를 띄우주기 위해 인게임 UI 컨트롤러 스크립트에 접속한다. (승리 결과창) //} }