Exemple #1
0
        public void TestIfBombWithSizeFiveExplodesAsExpectedWhenTheBombIsNearTheBottompLeftFieldCorner()
        {
            string testFieldSize = "6";

            Engine.FieldSizeUnitTestSetter = new StringReader(testFieldSize);
            Engine.StartMenu.IsStartGameChosen = true;
            Engine gameEngine = new Engine();
            Playfield testField = Playfield.Instance;
            testField.SetFieldSize(6);
            testField.InitializeEmptyField();
            testField[1, 5] = new BombCell(5);

            PrivateObject enginePrivateInstance = new PrivateObject(gameEngine);
            enginePrivateInstance.Invoke("HandleExplosion", testField[1, 5]);
            Playfield engineField = (Playfield)enginePrivateInstance.GetFieldOrProperty("playField");
            BombCell bomb = new BombCell(5);
            bomb.X = 4;
            bomb.Y = 4;
            engineField[1, 5] = bomb;

            enginePrivateInstance.Invoke("ChangeCurrentCell", 1, 5);
            enginePrivateInstance.Invoke("HandleExplosion", engineField[1, 5]);

            Assert.AreEqual(engineField[2, 5].CellType == CellType.BlownCell, true, "Expected that the cell on coordinates 2,5 is CellType.BlownCell. Received {0} ", engineField.ToString());
        }
Exemple #2
0
        /// <summary>
        /// Cell factory implementation.
        /// </summary>
        /// <param name="cellType">Cell type.</param>
        /// <returns>Required cell.</returns>
        public static ICell CreateCell(CellType cellType)
        {
            //// Uses "lazy initialization".
            ICell cell;

                switch (cellType)
                {
                    case CellType.EmptyCell:
                        cell = new EmptyCell();
                        cell.CellView = CellView.Empty;
                        break;

                    case CellType.Bomb:
                        int bombSize = RandomGenerator.GetRandomNumber(MIN_BOMB_SIZE, MAX_BOMB_SIZE);
                        cell = new BombCell(bombSize);
                        cell.CellView = (CellView)bombSize + ASCII_VIEW_OFFSET;
                        break;

                    case CellType.BlownCell:
                        cell = new BlownCell();
                        cell.CellView = CellView.Blown;
                        break;

                    default:
                        throw new ArgumentException("Invalid cell type give to the cell factory");
                }

            return cell;
        }
        /// <summary>
        /// Cell factory implementation.
        /// </summary>
        /// <param name="cellType">Cell type.</param>
        /// <returns>Required cell.</returns>
        public static ICell CreateCell(CellType cellType)
        {
            //// Uses "lazy initialization".
            ICell cell;

            switch (cellType)
            {
            case CellType.EmptyCell:
                cell          = new EmptyCell();
                cell.CellView = CellView.Empty;
                break;

            case CellType.Bomb:
                int bombSize = RandomGenerator.GetRandomNumber(MIN_BOMB_SIZE, MAX_BOMB_SIZE);
                cell          = new BombCell(bombSize);
                cell.CellView = (CellView)bombSize + ASCII_VIEW_OFFSET;
                break;

            case CellType.BlownCell:
                cell          = new BlownCell();
                cell.CellView = CellView.Blown;
                break;

            default:
                throw new ArgumentException("Invalid cell type give to the cell factory");
            }

            return(cell);
        }
Exemple #4
0
        public void CheckIfPlayfieldCellCanBeSetWithNewValue()
        {
            var playField = Playfield.Instance;
            playField.SetFieldSize(5);
            playField.InitializeEmptyField();
            BombCell bombCell = new BombCell(5);

            playField[0, 0] = bombCell;

            Assert.AreEqual(playField[0, 0].Equals(bombCell), true, string.Format("Exprected that cell in position 0,0 in the field is set as bombcell with size 5. Received {0}", playField[0, 0].Equals(bombCell)));
        }
Exemple #5
0
        public void CellsTestIfBombCellIsCloned()
        {
            int bombSize = 1;
            BombCell bombCell = new BombCell(bombSize);
            bombCell.X = 2;
            bombCell.Y = 3;
            bombCell.Color = Color.White;
            bombCell.CellView = CellView.Bomb1;

            ICell clonedBombCell = bombCell.Clone();

            Assert.AreEqual(bombCell.X, clonedBombCell.X, "X coordinate has not cloned.");
            Assert.AreEqual(bombCell.Y, clonedBombCell.Y, "Y coordinate has not cloned.");
            Assert.AreEqual(bombCell.Color, clonedBombCell.Color, "Cell Color has not cloned.");
            Assert.AreEqual(bombCell.CellView, clonedBombCell.CellView, "CellView Color has not cloned.");
        }
Exemple #6
0
        public void CheckIfFieldToStringMethodReturnsCorrectString()
        {
            var playField = Playfield.Instance;
            playField.SetFieldSize(5);
            playField.InitializeEmptyField();
            BombCell bombCellOne = new BombCell(1);
            BombCell bombCellTwo = new BombCell(2);
            BombCell bombCellThree = new BombCell(3);
            BombCell bombCellFour = new BombCell(4);
            BombCell bombCellFive = new BombCell(5);

            playField[0, 0] = bombCellOne;
            playField[1, 1] = bombCellTwo;
            playField[2, 2] = bombCellThree;
            playField[3, 3] = bombCellFour;
            playField[4, 4] = bombCellFive;
            string playfieldStringExpected = playField.ToString();

            Assert.AreEqual(playfieldStringExpected.Equals(playField.ToString()), true, string.Format("Exprected that cell in position 0,0 in the field is set as bombcell with size 5. Received {0} ",playfieldStringExpected));
        }
Exemple #7
0
        /// <summary>
        /// Handle the explosion within two explosion radius.
        /// </summary>
        /// <param name="cell">BombCell cell.</param>
        private void HandleExplosionTwoRadius(BombCell cell)
        {
            this.HandleExplosionOneRadius(cell);

            int bombX = cell.X;
            int bombY = cell.Y;

            if (bombX - 1 >= 0)
            {
                this.MakeCellBlown(bombX - 1, bombY);
            }

            if (bombY + 1 < this.playField.PlayfieldSize)
            {
                this.MakeCellBlown(bombX, bombY + 1);
            }

            if (bombX + 1 < this.playField.PlayfieldSize)
            {
                this.MakeCellBlown(bombX + 1, bombY);
            }

            if (bombY - 1 >= 0)
            {
                this.MakeCellBlown(bombX, bombY - 1);
            }
        }
Exemple #8
0
        /// <summary>
        /// Handle the explosion within three explosion radius.
        /// </summary>
        /// <param name="cell">BombCell cell.</param>
        private void HandleExplosionThreeRadius(BombCell cell)
        {
            this.HandleExplosionTwoRadius(cell);

            int bombX = cell.X;
            int bombY = cell.Y;

            if (bombX - 2 >= 0)
            {
                this.MakeCellBlown(bombX - 2, bombY);
            }

            if (bombY + 2 < this.playField.PlayfieldSize)
            {
                this.MakeCellBlown(bombX, bombY + 2);
            }

            if (bombX + 2 < this.playField.PlayfieldSize)
            {
                this.MakeCellBlown(bombX + 2, bombY);
            }

            if (bombY - 2 >= 0)
            {
                this.MakeCellBlown(bombX, bombY - 2);
            }
        }
Exemple #9
0
        /// <summary>
        /// Handle explosion with a bomb cell.
        /// </summary>
        /// <param name="currentCell">BombCell currentCell.</param>
        private void HandleExplosion(BombCell currentCell)
        {
            this.gamePlayer.DetonatedMines++;

            switch (currentCell.BombSize)
            {
                case 1:
                    this.HandleExplosionOneRadius(currentCell);
                    break;
                case 2:
                    this.HandleExplosionTwoRadius(currentCell);
                    break;
                case 3:
                    this.HandleExplosionThreeRadius(currentCell);
                    break;
                case 4:
                    this.HandleExplosionFourRadius(currentCell);
                    break;
                case 5:
                    this.HandleExplosionFiveRadius(currentCell);
                    break;
                default:
                    throw new NotImplementedException("Cannot handle explosion with radius more than 5.");
            }
        }
Exemple #10
0
 public void CellsTestIfBombCellYIsPositive()
 {
     var cellBomb = new BombCell();
     cellBomb.Y = -1;
 }
Exemple #11
0
 public void CellsTestIfBombCellXIsPositive()
 {
     var bombCell = new BombCell();
     bombCell.X = -1;
 }
Exemple #12
0
 public void CellsTestExceptionWhenBombSizeIsLessThanMinAllowed()
 {
     var bombCell = new BombCell();
     bombCell.BombSize = 0;
 }