public Projectil(int id) { projectile = new Box(2.0f, 0.5f, 1.0f); translateX = 6.34f; translateY = 0.16f; translateZ = -0.88f; this.id = id; }
public MainScene(int width, int height) { this.width = width; this.height = height; tank = new Tank(); font = new OutlineFont("Verdana", 14, 0.2f, true, false, false, false); wall = new Box(16.0f, 4.0f, 1.0f); wall2 = new Box(16.0f, 4.0f, 1.0f); wall3 = new Box(16.0f, 4.0f, 1.0f); textureId = new int[textureCount]; this.Init(0.2f, 0.2f, 0.2f, 1.0f); shipModel = new Ship(textureId[(int)TextureObjects.Metal]); this.Resize(); }