Exemple #1
0
        public static void SelectHeroClass(Dictionary <string, string> playerNamesAndHeroes)
        {
            Dictionary <string, string> tempDict = new Dictionary <string, string>();

            foreach (var player in playerNamesAndHeroes)
            {
                tempDict.Add(player.Key, TypesOfMenu.HeroClassSelectMenu(player.Key, player.Value));
            }

            foreach (var player in tempDict)
            {
                if (Constants.MageRoles.Contains(player.Value))
                {
                    CreateMage(player.Key, player.Value);
                }
                else if (Constants.WarriorRoles.Contains(player.Value))
                {
                    CreateWarrior(player.Key, player.Value);
                }
                else
                {
                    CreatePriest(player.Key, player.Value);
                }
            }
            playerNamesAndHeroes = tempDict;
            Combat.ArrangeTeams(players);
        }
Exemple #2
0
        public static void TypeNames(string action)
        {
            var counter = 0;

            if (action == MenuActions.DUEL.ToString())
            {
                counter = 2;
            }
            else if (action == MenuActions.ARENA.ToString())
            {
                counter = 4;
            }

            var playerNames = new List <string>();

            Console.Clear();
            Console.WriteLine(Constants.GameTitle);
            Console.WriteLine();
            for (int i = 0; i < counter; i++)
            {
                Console.WriteLine($"ENTER NAME FOR PLAYER{i + 1}");
                var name = Console.ReadLine().Trim();
                try
                {
                    validator = new Validator();
                    validator.NameValidator(name);
                    if (!playerNames.Contains(name))
                    {
                        playerNames.Add(name);
                    }
                    else
                    {
                        Console.WriteLine("Player's name must be unique!");
                        i--;
                    }
                }
                catch (ArgumentException ae)
                {
                    Console.WriteLine(ae.Message);
                    i--;
                }
            }
            TypesOfMenu.HeroSelectMenu(playerNames);
        }
Exemple #3
0
 public static void PlayerTurn(Hero player)
 {
     if (player.StunnedDuration <= 0 && player.Health > 0)
     {
         var action = TypesOfMenu.ActionsMenu(player);
         while (!CheckForEnoughManaOrRage(player, action) || action.IsOnCooldown())
         {
             var key = new ConsoleKeyInfo();
             while (key.Key != ConsoleKey.Enter)
             {
                 Console.Clear();
                 Console.ForegroundColor = ConsoleColor.Red;
                 Console.WriteLine(Constants.GameTitle);
                 if (action.IsOnCooldown())
                 {
                     Console.WriteLine($"{action.Name} is on cooldown right now! Select a different action!");
                 }
                 else if (!CheckForEnoughManaOrRage(player, action))
                 {
                     Console.WriteLine($"{action.Name} CANNOT BE CAST DUE TO INSUFFICIENT ENERGY!");
                 }
                 Console.WriteLine("-- PRESS ENTER TO CONTINUE TO ACTION MENU --");
                 key = Console.ReadKey();
             }
             action = TypesOfMenu.ActionsMenu(player);
         }
         ActionGetter.GetTypeOfAction(action, player, firstTeam, secondTeam);
     }
     else if (player.Health > 0)
     {
         var key = new ConsoleKeyInfo();
         while (key.Key != ConsoleKey.Enter)
         {
             Console.Clear();
             Console.ForegroundColor = ConsoleColor.Red;
             Console.WriteLine(Constants.GameTitle);
             Console.WriteLine($"{player.Name} is stunned right now. Proceeding to next player");
             Console.WriteLine("-- PRESS ENTER TO CONTINUE TO NEXT PLAYER --");
             key = Console.ReadKey();
         }
         player.StunnedDuration--;
     }
 }
Exemple #4
0
 public static void Main()
 {
     TypesOfMenu.StartMenu();
 }
Exemple #5
0
        public void DoAction(string action)
        {
            if (action == MenuActions.NEW.ToString())
            {
                TypesOfMenu.NewGameMenu();
            }
            else if (action == MenuActions.INSTRUCTIONS.ToString())
            {
                InstructionsWriter.WriteInstructions();
                TypesOfMenu.StartMenu();
            }

            else if (action == MenuActions.BEERS.ToString())
            {
                Console.Clear();
                Console.ForegroundColor = ConsoleColor.Red;
                Console.WriteLine("ENTER PLAYER'S NAME TO RECEIVE HIS BEER EARNINGS:");
                Battle4BeersDbContext db = new Battle4BeersDbContext();
                var nameReader           = Console.ReadLine();
                var player = db.Players.FirstOrDefault(p => p.Name == nameReader);
                var key    = new ConsoleKeyInfo();
                while (key.Key != ConsoleKey.Enter)
                {
                    if (player != null)
                    {
                        var namesWithBeers = new SortedDictionary <string, int>();
                        foreach (var beer in player.BeersToBeTaken)
                        {
                            var loserName = beer.Loser.Name;
                            if (!namesWithBeers.ContainsKey(loserName))
                            {
                                namesWithBeers[loserName] = 0;
                            }
                            namesWithBeers[loserName]++;
                        }
                        if (namesWithBeers.Count > 0)
                        {
                            foreach (var nameWithBeers in namesWithBeers.Reverse())
                            {
                                if (nameWithBeers.Value <= 1)
                                {
                                    Console.WriteLine($"-----   {nameWithBeers.Key} owns {nameWithBeers.Value} beer   -----");
                                }
                                else
                                {
                                    Console.WriteLine($"-----   {nameWithBeers.Key} owns {nameWithBeers.Value} beers   -----");
                                }
                            }
                        }
                        else
                        {
                            Console.WriteLine("Player has not earned any beers yet!");
                        }
                    }
                    else
                    {
                        Console.WriteLine("Player does not exist!");
                        Pause(3);
                    }
                    Console.WriteLine("...PRESS ENTER TO GO BACK TO MAIN MENU...");
                    key = Console.ReadKey();
                }
                TypesOfMenu.StartMenu();
            }

            //--> TERMINATES PROGRAM <--
            else if (action == MenuActions.QUIT.ToString())
            {
                Environment.Exit(0);
            }

            else if (action == MenuActions.DUEL.ToString() || action == MenuActions.ARENA.ToString())
            {
                CharacterCreation.TypeNames(action);
            }
        }