private static void Main(string[] args) { aTank = new MyTank(); MyMissiles = new List <Rocket>(); Vragi = new List <Enemy>(); long MyTimeCount = 0; Console.SetWindowSize(battleground.Width, battleground.Height); //Console.SetBufferSize(battleground.Width+5, battleground.Height+5); Console.CursorVisible = false; Console.BufferHeight = battleground.Height; Console.BufferWidth = battleground.Width; int cEnemy = 0; long EnemyTimeCount = 0; while (true) { if (Win32Interop._kbhit() != 0) { ConsoleKeyInfo code = Console.ReadKey(true); MoveMyTank(code); } if (DateTime.Now.Ticks - MyTimeCount > 260000) { MyTimeCount = DateTime.Now.Ticks; for (int i = 0; i < MyMissiles.LongCount(); i++) { MyMissiles[i].Go(); } } //if (DateTime.Now.Ticks - EnemyTimeCount > 2000000) //{ // EnemyTimeCount = DateTime.Now.Ticks; // if (cEnemy < 5) // { // Enemy tmp = new Enemy(); // Vragi.Add(tmp); // cEnemy++; // } // Random rnd = new Random(DateTime.Now.Millisecond); // for (int i = 0; i < Vragi.LongCount(); i++) // { // int tmp = rnd.Next(0, 3); // if (tmp == 2) // { // tmp = rnd.Next(1, 4); // Vragi[i].Direction = tmp; // } // Vragi[i].Go(); // } //} } }
private static void Main(string[] args) { Console.CursorVisible = false; Console.Title = "You have " + battleground.live.ToString() + ' ' + "live "; long MyTimeCount = 0; long VragiTimeCoun = 0; long EnemyTimeCreate = 0; long EnemyTimeGo = 0; Random rnd = new Random(); while (battleground.live > 0) { if (Win32Interop._kbhit() != 0) { ConsoleKeyInfo code = Console.ReadKey(true); MoveMyTank(code); } if (DateTime.Now.Ticks - MyTimeCount > 490000) { MyTimeCount = DateTime.Now.Ticks; for (int i = 0; i < battleground.MyMissiles.LongCount(); i++) { battleground.MyMissiles[i].Go(); } } //-------------------- if (DateTime.Now.Ticks - VragiTimeCoun > 490000) { VragiTimeCoun = DateTime.Now.Ticks; for (int i = 0; i < battleground.VragiMissiles.LongCount(); i++) { battleground.VragiMissiles[i].Go(); } } //---------------------- if (DateTime.Now.Ticks - EnemyTimeCreate > 60000000) { EnemyTimeCreate = DateTime.Now.Ticks; if (battleground.cEnemy < 10) { int live = 0; int tlife = rnd.Next(3) + 1; switch (tlife) { case 1: live = 1; break; case 2: live = 3; break; case 3: live = 5; break; } Enemy tmp = new Enemy(live); battleground.Vragi.Add(tmp); battleground.cEnemy++; } } if (DateTime.Now.Ticks - EnemyTimeGo > 2000000) { EnemyTimeGo = DateTime.Now.Ticks; if (battleground.cEnemy > 0) { for (int i = 0; i < battleground.cEnemy; i++) { battleground.Vragi[i].Go(); int tmp = rnd.Next(5); if (tmp == 1) { battleground.Vragi[i].Shooting(); } } } } } }