public void AddEvent(Country country, string mes) { Ev ev = new Ev{ message = mes, ridcountry = country.rid, ridgamer = null, turn = null, UserId = this.userId }; evRepository.SaveEvent(ev); }
// Перемещаем мехов из этой армии в армию в указанной стране public void MoveTo(Country targetCountry) { Army targetArmy = targetCountry.GetAttackArmy((int)this.ridgamer); var mechsList = GetBattleMechs(); foreach (var mech in mechsList) { mech.MoveTo(targetArmy.rid); } }
public Manufacture(Country _country, Design _design, int? _qnt) { qnt = _qnt; ridcountry = _country.rid; riddesign = _design.rid; }