Exemple #1
0
        private void FormMain_Load(object sender, EventArgs e)
        {
            var position = new vec3(5, 3, 4) * 0.5f;
            var center   = new vec3(0, 0, 0);
            var up       = new vec3(0, 1, 0);
            var camera   = new Camera(position, center, up, CameraType.Perspecitive, this.winGLCanvas1.Width, this.winGLCanvas1.Height);

            this.scene = new Scene(camera)
            ;
            {
                string       folder      = System.Windows.Forms.Application.StartupPath;
                string       objFilename = System.IO.Path.Combine(folder, "quad2.obj_");
                var          parser      = new ObjVNFParser(true);
                ObjVNFResult result      = parser.Parse(objFilename);
                if (result.Error != null)
                {
                    MessageBox.Show(result.Error.ToString());
                }
                else
                {
                    var   model = new ObjVNF(result.Mesh);
                    var   node  = BasicTessellationNode.Create(model);
                    float max   = node.ModelSize.max();
                    node.Scale                  *= 16.0f / max;
                    node.WorldPosition           = new vec3(0, 0, 0);
                    this.scene.RootElement       = node;
                    this.propGrid.SelectedObject = node;
                }
            }
            var list            = new ActionList();
            var transformAction = new TransformAction(scene);

            list.Add(transformAction);
            var renderAction = new RenderAction(scene);

            list.Add(renderAction);
            this.actionList = list;

            var manipulater = new FirstPerspectiveManipulater();

            manipulater.Bind(camera, this.winGLCanvas1);
        }
Exemple #2
0
        public static BasicTessellationNode Create(ObjVNF model)
        {
            var vs       = new VertexShader(renderVert, "Position_VS_in", "TexCoord_VS_in", "Normal_VS_in");
            var tc       = new TessControlShader(renderTesc);
            var te       = new TessEvaluationShader(renderTese);
            var fs       = new FragmentShader(renderFrag);
            var provider = new ShaderArray(vs, tc, te, fs);
            var map      = new AttributeMap();

            map.Add("Position_VS_in", ObjVNF.strPosition);
            map.Add("TexCoord_VS_in", ObjVNF.strTexCoord);
            map.Add("Normal_VS_in", ObjVNF.strNormal);
            var builder = new RenderMethodBuilder(provider, map);

            var node = new BasicTessellationNode(model, builder);

            node.ModelSize = model.GetSize();
            node.Initialize();

            return(node);
        }