public void setObject(string fileName)
        {
            RenderObjectLoader objectLoader = new RenderObjectLoader(fileName);

            this.renderObject = objectLoader.GetRObject();
        }
Exemple #2
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        public RObject GetRObject()
        {
            RObject result = new RObject();

            result.id = lastId++;

            RTexture oneTexture = new RTexture(
                loadResult.Materials[0].DiffuseTextureMap,
                loadResult.Materials[0].Name
                );

            result.texture = oneTexture;

            foreach (Group group in loadResult.Groups)
            {
                foreach (Face face in group.Faces)
                {
                    if (face.Count == 3)
                    {
                        Vec3f point1Original = new Vec3f(
                            loadResult.Vertices[face[0].VertexIndex - 1].X,
                            loadResult.Vertices[face[0].VertexIndex - 1].Y,
                            loadResult.Vertices[face[0].VertexIndex - 1].Z
                            );

                        Vec3f color1 = new Vec3f(
                            loadResult.Vertices[face[0].VertexIndex - 1].R,
                            loadResult.Vertices[face[0].VertexIndex - 1].G,
                            loadResult.Vertices[face[0].VertexIndex - 1].B
                            );

                        RPolygon.RasterType rasterType1 = face[0].TextureIndex != 0 ? RPolygon.RasterType.Textured : RPolygon.RasterType.InterpolatedColor;

                        Vec2f texColor1 = new Vec2f(
                            face[0].TextureIndex != 0 ? loadResult.Textures[face[0].TextureIndex - 1].X : 0.0f,
                            face[0].TextureIndex != 0 ? loadResult.Textures[face[0].TextureIndex - 1].Y : 0.0f
                            );


                        Vec3f point2Original = new Vec3f(
                            loadResult.Vertices[face[1].VertexIndex - 1].X,
                            loadResult.Vertices[face[1].VertexIndex - 1].Y,
                            loadResult.Vertices[face[1].VertexIndex - 1].Z
                            );

                        Vec3f color2 = new Vec3f(
                            loadResult.Vertices[face[1].VertexIndex - 1].R,
                            loadResult.Vertices[face[1].VertexIndex - 1].G,
                            loadResult.Vertices[face[1].VertexIndex - 1].B
                            );

                        RPolygon.RasterType rasterType2 = face[1].TextureIndex != 0 ? RPolygon.RasterType.Textured : RPolygon.RasterType.InterpolatedColor;

                        Vec2f texColor2 = new Vec2f(
                            face[1].TextureIndex != 0 ? loadResult.Textures[face[1].TextureIndex - 1].X : 0.0f,
                            face[1].TextureIndex != 0 ? loadResult.Textures[face[1].TextureIndex - 1].Y : 0.0f
                            );


                        Vec3f point3Original = new Vec3f(
                            loadResult.Vertices[face[2].VertexIndex - 1].X,
                            loadResult.Vertices[face[2].VertexIndex - 1].Y,
                            loadResult.Vertices[face[2].VertexIndex - 1].Z
                            );

                        Vec3f color3 = new Vec3f(
                            loadResult.Vertices[face[2].VertexIndex - 1].R,
                            loadResult.Vertices[face[2].VertexIndex - 1].G,
                            loadResult.Vertices[face[2].VertexIndex - 1].B
                            );

                        RPolygon.RasterType rasterType3 = face[2].TextureIndex != 0 ? RPolygon.RasterType.Textured : RPolygon.RasterType.InterpolatedColor;

                        Vec2f texColor3 = new Vec2f(
                            face[2].TextureIndex != 0 ? loadResult.Textures[face[2].TextureIndex - 1].X : 0.0f,
                            face[2].TextureIndex != 0 ? loadResult.Textures[face[2].TextureIndex - 1].Y : 0.0f
                            );

                        result.polygons.Add(
                            new RPolygon(
                                new RVertex(
                                    point1Original,
                                    color1,
                                    texColor1
                                    ),
                                new RVertex(
                                    point2Original,
                                    color2,
                                    texColor2
                                    ),
                                new RVertex(
                                    point3Original,
                                    color3,
                                    texColor3
                                    ),
                                rasterType1,
                                oneTexture
                                )
                            );
                        result.name = group.Name;
                    }
                }
            }

            result.num_vertices = result.polygons.Count();

            return(result);
        }
Exemple #3
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 public static void Clip_Polys(RObject rend_list, Camera cam)
 {
 }