Exemple #1
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            physics = new Physics();

            DebugDrawer = new Physics.PhysicsDebugDraw(graphics.GraphicsDevice, basicEffect);
            physics.World.DebugDrawer = DebugDrawer;

            base.Initialize();
        }
Exemple #2
0
        protected override void Initialize()
        {
            physics = new Physics();

            DebugDrawer = new Physics.PhysicsDebugDraw(graphics.GraphicsDevice, basicEffect);
            physics.World.DebugDrawer = DebugDrawer;

            base.Initialize();
        }