static public AppliedForce New(Vector3d vector, Vector3d applicationPoint)
        {
            AppliedForce force = pool.Borrow();

            force.vector           = vector;
            force.applicationPoint = applicationPoint;
            return(force);
        }
 public void AddForce(AppliedForce force)
 {
     AddForce(force.applicationPoint, force.vector);
 }
 static private void Reset(AppliedForce appliedForce)
 {
 }