static void Main() { Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); //定义事件 GameEvent evt = new GameEvent(2); //创建一个空的表达式 Exp exp = ExpManager.CreateNewExp(TypeDefine.NilType); //手工创建一个完整的表达式 ActionExp expa = new ActionExp(); expa.ReturnType = exp.ReturnType; expa.strText = "设置 使用者 等于 true"; expa.API = new GameAPI(1); expa.API.ArgValues[0] = evt.GetArgExp(1); expa.API.ArgValues[1] = new ConstExp("true",TypeDefine.BoolType); Application.Run(new ExpForm(expa, evt, true, expa.ReturnType, null)); }
static void Main() { Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); //定义事件 GameEvent evt = new GameEvent(2); //创建一个空的表达式 Exp exp = ExpManager.CreateNewExp(TypeDefine.NilType); //手工创建一个完整的表达式 ActionExp expa = new ActionExp(); expa.ReturnType = exp.ReturnType; expa.strText = "设置 使用者 等于 true"; expa.API = new GameAPI(1); expa.API.ArgValues[0] = evt.GetArgExp(1); expa.API.ArgValues[1] = new ConstExp("true", TypeDefine.BoolType); Application.Run(new ExpForm(expa, evt, true, expa.ReturnType, null)); }
public void ExpForm_Show(Exp exp, GameEvent gameEvent) { System.Diagnostics.Debug.Assert(exp != null); System.Diagnostics.Debug.Assert(gameEvent != null); InitializeComponent(); this.expControl1.VExp = this.VExp; enableAPIListChange = false; this.m_eventDefine = gameEvent; this.m_exp = exp.Clone() as Exp; if (exp.ReturnType == null) { this.Text = "任意表达式"; } else { this.Text = exp.ReturnType.ToString() + " 表达式"; } this.DialogResult = DialogResult.Cancel; // 刷新功能列表 GameAPIDefine[] ret; if (this.m_requireRetType == null) // 表达式类型未知,用于条件判断中输入未知类型的节点用。 { // 获取所有有返回值的API // ret = ExpManager.GetAPIDefineListExceptReturnType(TypeDefine.NilType); 如果只能选有返回值的API的话,那么几乎每个有返回值API都要做一个无返回值的版本才能在动作组里没选到, // 这样会带来很大的维护工作量,所以修正为可以选择所有的API。 ret = ExpManager.GetAPIDefine_All(); this.radioConst.Enabled = false; this.radioConstSel.Enabled = false; this.comboBoxConst.Enabled = false; this.txtConst.Enabled = false; this.btnSelect.Enabled = false; this.comboBoxAPI.TabIndex = 2; } else { // 专用API列出来 ret = ExpManager.GetAPIDefineByReturnType(exp.ReturnType); } if (ret != null) { comboBoxAPI.Items_AddRange(Helper.SortByToString(ret)); } // 刷新常数列表 if (exp.ReturnType != null) { if (exp.ReturnType.isEnum) { this.txtConst.Enabled = false; this.radioConst.Enabled = false; ConstExp[] const_ret = ExpManager.GetConstExpByReturnType(exp.ReturnType); if (const_ret != null) { comboBoxConst.Items.AddRange(const_ret); } if (comboBoxConst.Items.Count > 0) { comboBoxConst.SelectedItem = comboBoxConst.Items[0]; } if (!exp.ReturnType.ContainsValueEdit) { this.btnSelect.Enabled = false; } } else { this.comboBoxConst.Enabled = false; this.radioConstSel.Enabled = false; this.btnSelect.Enabled = false; if (exp.ReturnType.ContainsValueEdit) { this.btnInput.Enabled = true; } } } //刷新本事件列表 if (this.m_showThisEvent) { for (int i = 0; i < gameEvent.ArgList.Length; i++) { if (exp.ReturnType == null || gameEvent.ArgList[i].ArgType.DBID == exp.ReturnType.DBID) { comboBoxEventArg.Items.Add(gameEvent.GetArgExp(i + 1)); } if (comboBoxEventArg.Items.Count > 0) { comboBoxEventArg.SelectedItem = comboBoxEventArg.Items[0]; } } //对任意类型的支持,在这里可以选到 if (this.VExp != null) { if (exp.ReturnType == null || this.VExp.ReturnType == null || this.VExp.ReturnType.DBID == exp.ReturnType.DBID) { comboBoxEventArg.Items.Add(this.VExp); } } } //灰掉某些东东 if (comboBoxAPI.Items_Count == 0) { //灰掉API comboBoxAPI.Enabled = false; radioExp.Enabled = false; } //灰掉常数 if (comboBoxConst.Items.Count == 0)// && exp.ReturnType.m_isEnum) { comboBoxConst.Enabled = false; } if (exp.ReturnType == null || !exp.ReturnType.isDuplicate) { txtConst.Enabled = false; } if (txtConst.Enabled == false && comboBoxConst.Enabled == false) { radioConst.Enabled = false; } //灰掉本事件 if (comboBoxEventArg.Items.Count == 0) { comboBoxEventArg.Enabled = false; radioEventArg.Enabled = false; } //自动选中API if (m_exp is ActionExp) { foreach (GameAPIDefine apidefine in comboBoxAPI.Items_All) { if (apidefine.DBID == (m_exp as ActionExp).API.DBID) { this.comboBoxAPI.Text = apidefine.ToString() + " "; //this.comboBoxAPI.Items; break; } } this.expControl1.SetComboText(m_exp as ActionExp, this.m_eventDefine); this.expControl1.VExp = this.VExp; this.radioExp.Checked = true; //this.expControl1.Focus(); this.m_FousedControl = this.expControl1; } //自动选中常数 if (m_exp is ConstExp) { ConstExp conExp = m_exp as ConstExp; if (conExp.ReturnType.isEnum) { if (conExp.ReturnType.ContainsValueEdit) //使用lua脚本编辑 { this.comboBoxConst.Items.Clear(); this.comboBoxConst.Items.Add(conExp); this.comboBoxConst.SelectedItem = conExp; //this.comboBoxConst.Enabled = true; } else //使用下拉菜单编辑 { foreach (ConstExp ex in comboBoxConst.Items) { if (ex.DBValue == conExp.DBValue) { this.comboBoxConst.SelectedItem = ex; break; } } if (this.comboBoxConst.SelectedItem == null && comboBoxConst.Items.Count > 0) { comboBoxConst.SelectedItem = comboBoxConst.Items[0]; } } this.radioConstSel.Checked = true; this.m_FousedControl = this.radioConstSel; } else { this.txtConst.Text = m_exp.strText; this.radioConst.Checked = true; //this.radioConst.Focus(); //this.txtConst.Focus(); this.m_FousedControl = this.txtConst; } } //自动选中本事件 if (m_exp is ObjectExp) { ObjectExp oExp = m_exp as ObjectExp; foreach (ObjectExp ex in comboBoxEventArg.Items) { if (ex.AsEventArgPos == oExp.AsEventArgPos) { this.comboBoxEventArg.SelectedItem = ex; break; } } this.radioEventArg.Checked = true; //this.comboBoxEventArg.Focus(); this.m_FousedControl = this.comboBoxEventArg; } //自动选中无类型变量 if (m_exp is VarExp) { foreach (Exp ex in comboBoxEventArg.Items) { if (ex is VarExp) { this.comboBoxEventArg.SelectedItem = ex; } } this.radioEventArg.Checked = true; this.m_FousedControl = this.comboBoxEventArg; } if (!this.radioConst.Checked && !this.radioEventArg.Checked && !this.radioEventArg.Checked && !this.radioExp.Checked) { this.radioConst.Checked = true; this.m_FousedControl = txtConst; } enableAPIListChange = true; this.comboBoxAPI.SelectedIndexChanged += new System.EventHandler(this.comboBoxAPI_SelectedIndexChanged); }
public void ExpForm_Show(Exp exp, GameEvent gameEvent) { System.Diagnostics.Debug.Assert(exp != null); System.Diagnostics.Debug.Assert(gameEvent != null); InitializeComponent(); this.expControl1.VExp = this.VExp; enableAPIListChange = false; this.m_eventDefine = gameEvent; this.m_exp = exp.Clone() as Exp; if(exp.ReturnType == null) { this.Text = "任意表达式"; } else { this.Text = exp.ReturnType.ToString() + " 表达式"; } this.DialogResult = DialogResult.Cancel; // 刷新功能列表 GameAPIDefine[] ret; if(this.m_requireRetType == null) // 表达式类型未知,用于条件判断中输入未知类型的节点用。 { // 获取所有有返回值的API // ret = ExpManager.GetAPIDefineListExceptReturnType(TypeDefine.NilType); 如果只能选有返回值的API的话,那么几乎每个有返回值API都要做一个无返回值的版本才能在动作组里没选到, // 这样会带来很大的维护工作量,所以修正为可以选择所有的API。 ret = ExpManager.GetAPIDefine_All(); this.radioConst.Enabled = false; this.radioConstSel.Enabled = false; this.comboBoxConst.Enabled = false; this.txtConst.Enabled = false; this.btnSelect.Enabled = false; this.comboBoxAPI.TabIndex = 2; } else { // 专用API列出来 ret = ExpManager.GetAPIDefineByReturnType(exp.ReturnType); } if (ret != null) { comboBoxAPI.Items_AddRange(Helper.SortByToString(ret)); } // 刷新常数列表 if (exp.ReturnType != null) { if (exp.ReturnType.isEnum) { this.txtConst.Enabled = false; this.radioConst.Enabled = false; ConstExp[] const_ret = ExpManager.GetConstExpByReturnType(exp.ReturnType); if (const_ret != null) comboBoxConst.Items.AddRange(const_ret); if (comboBoxConst.Items.Count > 0) comboBoxConst.SelectedItem = comboBoxConst.Items[0]; if (!exp.ReturnType.ContainsValueEdit) this.btnSelect.Enabled = false; } else { this.comboBoxConst.Enabled = false; this.radioConstSel.Enabled = false; this.btnSelect.Enabled = false; if (exp.ReturnType.ContainsValueEdit) this.btnInput.Enabled = true; } } //刷新本事件列表 if(this.m_showThisEvent) { for (int i = 0; i < gameEvent.ArgList.Length; i++) { if (exp.ReturnType == null || gameEvent.ArgList[i].ArgType.DBID == exp.ReturnType.DBID) { comboBoxEventArg.Items.Add(gameEvent.GetArgExp(i + 1)); } if (comboBoxEventArg.Items.Count > 0) comboBoxEventArg.SelectedItem = comboBoxEventArg.Items[0]; } //对任意类型的支持,在这里可以选到 if (this.VExp != null) { if (exp.ReturnType == null || this.VExp.ReturnType== null || this.VExp.ReturnType.DBID == exp.ReturnType.DBID) { comboBoxEventArg.Items.Add(this.VExp); } } } //灰掉某些东东 if (comboBoxAPI.Items_Count == 0) { //灰掉API comboBoxAPI.Enabled = false; radioExp.Enabled = false; } //灰掉常数 if (comboBoxConst.Items.Count == 0)// && exp.ReturnType.m_isEnum) comboBoxConst.Enabled = false; if (exp.ReturnType == null || !exp.ReturnType.isDuplicate) txtConst.Enabled = false; if (txtConst.Enabled == false && comboBoxConst.Enabled == false) radioConst.Enabled = false; //灰掉本事件 if (comboBoxEventArg.Items.Count == 0) { comboBoxEventArg.Enabled = false; radioEventArg.Enabled = false; } //自动选中API if (m_exp is ActionExp) { foreach (GameAPIDefine apidefine in comboBoxAPI.Items_All) { if (apidefine.DBID == (m_exp as ActionExp).API.DBID) { this.comboBoxAPI.Text = apidefine.ToString() + " "; //this.comboBoxAPI.Items; break; } } this.expControl1.SetComboText(m_exp as ActionExp, this.m_eventDefine); this.expControl1.VExp = this.VExp; this.radioExp.Checked = true; //this.expControl1.Focus(); this.m_FousedControl = this.expControl1; } //自动选中常数 if (m_exp is ConstExp) { ConstExp conExp = m_exp as ConstExp; if (conExp.ReturnType.isEnum) { if(conExp.ReturnType.ContainsValueEdit) //使用lua脚本编辑 { this.comboBoxConst.Items.Clear(); this.comboBoxConst.Items.Add(conExp); this.comboBoxConst.SelectedItem = conExp; //this.comboBoxConst.Enabled = true; } else //使用下拉菜单编辑 { foreach (ConstExp ex in comboBoxConst.Items) { if (ex.DBValue == conExp.DBValue) { this.comboBoxConst.SelectedItem = ex; break; } } if (this.comboBoxConst.SelectedItem == null && comboBoxConst.Items.Count > 0) comboBoxConst.SelectedItem = comboBoxConst.Items[0]; } this.radioConstSel.Checked = true; this.m_FousedControl = this.radioConstSel; } else { this.txtConst.Text = m_exp.strText; this.radioConst.Checked = true; //this.radioConst.Focus(); //this.txtConst.Focus(); this.m_FousedControl = this.txtConst; } } //自动选中本事件 if (m_exp is ObjectExp) { ObjectExp oExp = m_exp as ObjectExp; foreach (ObjectExp ex in comboBoxEventArg.Items) { if (ex.AsEventArgPos == oExp.AsEventArgPos) { this.comboBoxEventArg.SelectedItem = ex; break; } } this.radioEventArg.Checked = true; //this.comboBoxEventArg.Focus(); this.m_FousedControl = this.comboBoxEventArg; } //自动选中无类型变量 if (m_exp is VarExp) { foreach (Exp ex in comboBoxEventArg.Items) { if (ex is VarExp) { this.comboBoxEventArg.SelectedItem = ex; } } this.radioEventArg.Checked = true; this.m_FousedControl = this.comboBoxEventArg; } if (!this.radioConst.Checked && !this.radioEventArg.Checked && !this.radioEventArg.Checked && !this.radioExp.Checked) { this.radioConst.Checked = true; this.m_FousedControl = txtConst; } enableAPIListChange = true; this.comboBoxAPI.SelectedIndexChanged += new System.EventHandler(this.comboBoxAPI_SelectedIndexChanged); }