public BaseEvent(GameEventID id) { GetEventID = id; }
public DealDamageEvent(GameEventID id_) : base(id_) { Category = 1; }
public HitByMissleEvent(GameEventID id_) : base(id_) { Category = 1; }
public AttackTargetEvent(GameEventID id_) : base(id_) { Category = 1; }