Exemple #1
0
        protected override void OnExiting(object sender, EventArgs args)
        {
            if (NetworkMember != null)
            {
                NetworkMember.Disconnect();
            }
            SteamManager.ShutDown();

            try
            {
                SaveUtil.CleanUnnecessarySaveFiles();
            }
            catch (Exception e)
            {
                DebugConsole.ThrowError("Error while cleaning unnecessary save files", e);
            }

            if (GameSettings.SendUserStatistics)
            {
                GameAnalytics.OnQuit();
            }
            if (GameSettings.SaveDebugConsoleLogs)
            {
                DebugConsole.SaveLogs();
            }

            base.OnExiting(sender, args);
        }
Exemple #2
0
        public void Run()
        {
            Hyper.ComponentModel.HyperTypeDescriptionProvider.Add(typeof(Character));
            Hyper.ComponentModel.HyperTypeDescriptionProvider.Add(typeof(Item));
            Hyper.ComponentModel.HyperTypeDescriptionProvider.Add(typeof(Items.Components.ItemComponent));
            Hyper.ComponentModel.HyperTypeDescriptionProvider.Add(typeof(Hull));

            TryStartChildServerRelay();
            Init();
            StartServer();

            ResetFrameTime();

            double frequency = (double)Stopwatch.Frequency;

            if (frequency <= 1500)
            {
                DebugConsole.NewMessage("WARNING: Stopwatch frequency under 1500 ticks per second. Expect significant syncing accuracy issues.", Color.Yellow);
            }

            stopwatch = Stopwatch.StartNew();
            long prevTicks = stopwatch.ElapsedTicks;

            while (ShouldRun)
            {
                long   currTicks   = stopwatch.ElapsedTicks;
                double elapsedTime = Math.Max(currTicks - prevTicks, 0) / frequency;
                Timing.Accumulator += elapsedTime;
                if (Timing.Accumulator > 1.0)
                {
                    //prevent spiral of death
                    Timing.Accumulator = Timing.Step;
                }
                prevTicks = currTicks;
                while (Timing.Accumulator >= Timing.Step)
                {
                    Timing.TotalTime += Timing.Step;
                    DebugConsole.Update();
                    if (GameSession?.GameMode == null || !GameSession.GameMode.Paused)
                    {
                        Screen.Selected?.Update((float)Timing.Step);
                    }
                    Server.Update((float)Timing.Step);
                    if (Server == null)
                    {
                        break;
                    }
                    SteamManager.Update((float)Timing.Step);
                    TaskPool.Update();
                    CoroutineManager.Update((float)Timing.Step, (float)Timing.Step);

                    Timing.Accumulator -= Timing.Step;
                }

#if !DEBUG
                if (Server?.OwnerConnection == null)
                {
                    DebugConsole.UpdateCommandLine((int)(Timing.Accumulator * 800));
                }
                else
                {
                    DebugConsole.Clear();
                }
#else
                DebugConsole.UpdateCommandLine((int)(Timing.Accumulator * 800));
#endif

                int frameTime = (int)(((double)(stopwatch.ElapsedTicks - prevTicks) / frequency) * 1000.0);
                frameTime = Math.Max(0, frameTime);

                Thread.Sleep(Math.Max(((int)(Timing.Step * 1000.0) - frameTime) / 2, 0));
            }
            stopwatch.Stop();

            CloseServer();

            SteamManager.ShutDown();

            SaveUtil.CleanUnnecessarySaveFiles();

            if (GameSettings.SaveDebugConsoleLogs)
            {
                DebugConsole.SaveLogs();
            }
            if (GameSettings.SendUserStatistics)
            {
                GameAnalytics.OnQuit();
            }

            MainThread = null;
        }