protected override void OnExiting(object sender, EventArgs args) { if (NetworkMember != null) { NetworkMember.Disconnect(); } SteamManager.ShutDown(); try { SaveUtil.CleanUnnecessarySaveFiles(); } catch (Exception e) { DebugConsole.ThrowError("Error while cleaning unnecessary save files", e); } if (GameSettings.SendUserStatistics) { GameAnalytics.OnQuit(); } if (GameSettings.SaveDebugConsoleLogs) { DebugConsole.SaveLogs(); } base.OnExiting(sender, args); }
public void Run() { Hyper.ComponentModel.HyperTypeDescriptionProvider.Add(typeof(Character)); Hyper.ComponentModel.HyperTypeDescriptionProvider.Add(typeof(Item)); Hyper.ComponentModel.HyperTypeDescriptionProvider.Add(typeof(Items.Components.ItemComponent)); Hyper.ComponentModel.HyperTypeDescriptionProvider.Add(typeof(Hull)); TryStartChildServerRelay(); Init(); StartServer(); ResetFrameTime(); double frequency = (double)Stopwatch.Frequency; if (frequency <= 1500) { DebugConsole.NewMessage("WARNING: Stopwatch frequency under 1500 ticks per second. Expect significant syncing accuracy issues.", Color.Yellow); } stopwatch = Stopwatch.StartNew(); long prevTicks = stopwatch.ElapsedTicks; while (ShouldRun) { long currTicks = stopwatch.ElapsedTicks; double elapsedTime = Math.Max(currTicks - prevTicks, 0) / frequency; Timing.Accumulator += elapsedTime; if (Timing.Accumulator > 1.0) { //prevent spiral of death Timing.Accumulator = Timing.Step; } prevTicks = currTicks; while (Timing.Accumulator >= Timing.Step) { Timing.TotalTime += Timing.Step; DebugConsole.Update(); if (GameSession?.GameMode == null || !GameSession.GameMode.Paused) { Screen.Selected?.Update((float)Timing.Step); } Server.Update((float)Timing.Step); if (Server == null) { break; } SteamManager.Update((float)Timing.Step); TaskPool.Update(); CoroutineManager.Update((float)Timing.Step, (float)Timing.Step); Timing.Accumulator -= Timing.Step; } #if !DEBUG if (Server?.OwnerConnection == null) { DebugConsole.UpdateCommandLine((int)(Timing.Accumulator * 800)); } else { DebugConsole.Clear(); } #else DebugConsole.UpdateCommandLine((int)(Timing.Accumulator * 800)); #endif int frameTime = (int)(((double)(stopwatch.ElapsedTicks - prevTicks) / frequency) * 1000.0); frameTime = Math.Max(0, frameTime); Thread.Sleep(Math.Max(((int)(Timing.Step * 1000.0) - frameTime) / 2, 0)); } stopwatch.Stop(); CloseServer(); SteamManager.ShutDown(); SaveUtil.CleanUnnecessarySaveFiles(); if (GameSettings.SaveDebugConsoleLogs) { DebugConsole.SaveLogs(); } if (GameSettings.SendUserStatistics) { GameAnalytics.OnQuit(); } MainThread = null; }