Exemple #1
0
        private void LoadItem(XElement element, Item parent)
        {
            var     itemPrefab = FindItemPrefab(element);
            Vector2?position   = GetCargoSpawnPosition(itemPrefab, out Submarine cargoRoomSub);

            if (!position.HasValue)
            {
                return;
            }
            var item = new Item(itemPrefab, position.Value, cargoRoomSub);

            item.FindHull();
            startingItems.Add(item);
            if (parent?.GetComponent <ItemContainer>() is ItemContainer itemContainer)
            {
                parentInventoryIDs.Add(item, parent.ID);
                parentItemContainerIndices.Add(item, (byte)parent.GetComponentIndex(itemContainer));
                parent.Combine(item, user: null);
            }
            foreach (XElement subElement in element.Elements())
            {
                int amount = subElement.GetAttributeInt("amount", 1);
                for (int i = 0; i < amount; i++)
                {
                    LoadItem(subElement, item);
                }
            }
        }
        private void LoadItemAsChild(XElement element, Item parent)
        {
            ItemPrefab itemPrefab;

            if (element.Attribute("name") != null)
            {
                DebugConsole.ThrowError("Error in cargo mission \"" + Name + "\" - use item identifiers instead of names to configure the items.");
                string itemName = element.GetAttributeString("name", "");
                itemPrefab = MapEntityPrefab.Find(itemName) as ItemPrefab;
                if (itemPrefab == null)
                {
                    DebugConsole.ThrowError("Couldn't spawn item for cargo mission: item prefab \"" + itemName + "\" not found");
                    return;
                }
            }
            else
            {
                string itemIdentifier = element.GetAttributeString("identifier", "");
                itemPrefab = MapEntityPrefab.Find(null, itemIdentifier) as ItemPrefab;
                if (itemPrefab == null)
                {
                    DebugConsole.ThrowError("Couldn't spawn item for cargo mission: item prefab \"" + itemIdentifier + "\" not found");
                    return;
                }
            }

            if (itemPrefab == null)
            {
                DebugConsole.ThrowError("Couldn't spawn item for cargo mission: item prefab \"" + element.Name.ToString() + "\" not found");
                return;
            }

            WayPoint cargoSpawnPos = WayPoint.GetRandom(SpawnType.Cargo, null, Submarine.MainSub, useSyncedRand: true);

            if (cargoSpawnPos == null)
            {
                DebugConsole.ThrowError("Couldn't spawn items for cargo mission, cargo spawnpoint not found");
                return;
            }

            var cargoRoom = cargoSpawnPos.CurrentHull;

            if (cargoRoom == null)
            {
                DebugConsole.ThrowError("A waypoint marked as Cargo must be placed inside a room!");
                return;
            }

            Vector2 position = new Vector2(
                cargoSpawnPos.Position.X + Rand.Range(-20.0f, 20.0f, Rand.RandSync.Server),
                cargoRoom.Rect.Y - cargoRoom.Rect.Height + itemPrefab.Size.Y / 2);

            var item = new Item(itemPrefab, position, cargoRoom.Submarine)
            {
                SpawnedInOutpost = true
            };

            item.FindHull();
            items.Add(item);

            if (parent != null && parent.GetComponent <ItemContainer>() != null)
            {
                parentInventoryIDs.Add(item, parent.ID);
                parentItemContainerIndices.Add(item, (byte)parent.GetComponentIndex(parent.GetComponent <ItemContainer>()));
                parent.Combine(item, user: null);
            }

            foreach (XElement subElement in element.Elements())
            {
                int amount = subElement.GetAttributeInt("amount", 1);
                for (int i = 0; i < amount; i++)
                {
                    LoadItemAsChild(subElement, item);
                }
            }
        }