public static List <MapEntity> PasteEntities(Vector2 position, Submarine sub, XElement configElement, string filePath = null, bool selectInstance = false)
        {
            int idOffset = Entity.FindFreeID(1);

            if (MapEntity.mapEntityList.Any())
            {
                idOffset = MapEntity.mapEntityList.Max(e => e.ID);
            }
            List <MapEntity> entities = MapEntity.LoadAll(sub, configElement, filePath, idOffset);

            if (entities.Count == 0)
            {
                return(entities);
            }

            Vector2 offset = sub?.HiddenSubPosition ?? Vector2.Zero;

            foreach (MapEntity me in entities)
            {
                me.Move(position);
                me.Submarine = sub;
                if (!(me is Item item))
                {
                    continue;
                }
                Wire wire = item.GetComponent <Wire>();
                //Vector2 subPosition = Submarine == null ? Vector2.Zero : Submarine.HiddenSubPosition;
                if (wire != null)
                {
                    //fix wires that have been erroneously saved at the "hidden position"
                    if (sub != null && Vector2.Distance(me.Position, sub.HiddenSubPosition) > sub.HiddenSubPosition.Length() / 2)
                    {
                        me.Move(position);
                    }
                    wire.MoveNodes(position - offset);
                }
            }

            MapEntity.MapLoaded(entities, true);
#if CLIENT
            if (Screen.Selected == GameMain.SubEditorScreen && selectInstance)
            {
                MapEntity.SelectedList.Clear();
                entities.ForEach(MapEntity.AddSelection);
            }
#endif
            return(entities);
        }