/// <summary> /// Instantiates a new single player campaign /// </summary> private SinglePlayerCampaign(string mapSeed, CampaignSettings settings) : base(GameModePreset.SinglePlayerCampaign) { CampaignMetadata = new CampaignMetadata(this); UpgradeManager = new UpgradeManager(this); map = new Map(this, mapSeed, settings); Settings = settings; foreach (JobPrefab jobPrefab in JobPrefab.Prefabs) { for (int i = 0; i < jobPrefab.InitialCount; i++) { var variant = Rand.Range(0, jobPrefab.Variants); CrewManager.AddCharacterInfo(new CharacterInfo(CharacterPrefab.HumanSpeciesName, jobPrefab: jobPrefab, variant: variant)); } } InitCampaignData(); InitUI(); }
public static MultiPlayerCampaign StartNew(string mapSeed, SubmarineInfo selectedSub, CampaignSettings settings) { MultiPlayerCampaign campaign = new MultiPlayerCampaign(); //only the server generates the map, the clients load it from a save file if (GameMain.NetworkMember != null && GameMain.NetworkMember.IsServer) { campaign.map = new Map(campaign, mapSeed, settings); campaign.Settings = settings; } campaign.InitProjSpecific(); return(campaign); }
/// <summary> /// Loads the campaign from an XML element. Creates the map if it hasn't been created yet, otherwise updates the state of the map. /// </summary> private void Load(XElement element) { Money = element.GetAttributeInt("money", 0); PurchasedLostShuttles = element.GetAttributeBool("purchasedlostshuttles", false); PurchasedHullRepairs = element.GetAttributeBool("purchasedhullrepairs", false); PurchasedItemRepairs = element.GetAttributeBool("purchaseditemrepairs", false); CheatsEnabled = element.GetAttributeBool("cheatsenabled", false); if (CheatsEnabled) { DebugConsole.CheatsEnabled = true; #if USE_STEAM if (!SteamAchievementManager.CheatsEnabled) { SteamAchievementManager.CheatsEnabled = true; #if CLIENT new GUIMessageBox("Cheats enabled", "Cheat commands have been enabled on the server. You will not receive Steam Achievements until you restart the game."); #else DebugConsole.NewMessage("Cheat commands have been enabled.", Color.Red); #endif } #endif } #if SERVER List <SubmarineInfo> availableSubs = new List <SubmarineInfo>(); List <SubmarineInfo> sourceList = new List <SubmarineInfo>(); sourceList.AddRange(SubmarineInfo.SavedSubmarines); #endif foreach (XElement subElement in element.Elements()) { switch (subElement.Name.ToString().ToLowerInvariant()) { case "campaignsettings": Settings = new CampaignSettings(subElement); break; case "map": if (map == null) { //map not created yet, loading this campaign for the first time map = Map.Load(this, subElement, Settings); } else { //map already created, update it //if we're not downloading the initial save file (LastSaveID > 0), //show notifications about location type changes map.LoadState(subElement, LastSaveID > 0); } break; case "metadata": CampaignMetadata = new CampaignMetadata(this, subElement); break; case "upgrademanager": case "pendingupgrades": UpgradeManager = new UpgradeManager(this, subElement, isSingleplayer: false); break; case "bots" when GameMain.NetworkMember != null && GameMain.NetworkMember.IsServer: CrewManager.HasBots = subElement.GetAttributeBool("hasbots", false); CrewManager.AddCharacterElements(subElement); CrewManager.ActiveOrdersElement = subElement.GetChildElement("activeorders"); break; case "cargo": CargoManager?.LoadPurchasedItems(subElement); break; case "pets": petsElement = subElement; break; #if SERVER case "availablesubs": foreach (XElement availableSub in subElement.Elements()) { string subName = availableSub.GetAttributeString("name", ""); SubmarineInfo matchingSub = sourceList.Find(s => s.Name == subName); if (matchingSub != null) { availableSubs.Add(matchingSub); } } break; #endif } } CampaignMetadata ??= new CampaignMetadata(this); UpgradeManager ??= new UpgradeManager(this); InitCampaignData(); #if SERVER // Fallback if using a save with no available subs assigned, use vanilla submarines if (availableSubs.Count == 0) { GameMain.NetLobbyScreen.CampaignSubmarines.AddRange(sourceList.FindAll(s => s.IsCampaignCompatible && s.IsVanillaSubmarine())); } GameMain.NetLobbyScreen.CampaignSubmarines = availableSubs; characterData.Clear(); string characterDataPath = GetCharacterDataSavePath(); if (!File.Exists(characterDataPath)) { DebugConsole.ThrowError($"Failed to load the character data for the campaign. Could not find the file \"{characterDataPath}\"."); } else { var characterDataDoc = XMLExtensions.TryLoadXml(characterDataPath); if (characterDataDoc?.Root == null) { return; } foreach (XElement subElement in characterDataDoc.Root.Elements()) { characterData.Add(new CharacterCampaignData(subElement)); } } #endif }
public static void StartNewCampaign(string savePath, string subPath, string seed, CampaignSettings settings) { if (string.IsNullOrWhiteSpace(savePath)) { return; } GameMain.GameSession = new GameSession(new SubmarineInfo(subPath), savePath, GameModePreset.MultiPlayerCampaign, settings, seed); GameMain.NetLobbyScreen.ToggleCampaignMode(true); SaveUtil.SaveGame(GameMain.GameSession.SavePath); DebugConsole.NewMessage("Campaign started!", Color.Cyan); DebugConsole.NewMessage("Current location: " + GameMain.GameSession.Map.CurrentLocation.Name, Color.Cyan); ((MultiPlayerCampaign)GameMain.GameSession.GameMode).LoadInitialLevel(); }
public MultiPlayerCampaignSetupUI(GUIComponent newGameContainer, GUIComponent loadGameContainer, IEnumerable <SubmarineInfo> submarines, IEnumerable <string> saveFiles = null) : base(newGameContainer, loadGameContainer) { var columnContainer = new GUILayoutGroup(new RectTransform(Vector2.One, newGameContainer.RectTransform), isHorizontal: true) { Stretch = true, RelativeSpacing = 0.0f }; var leftColumn = new GUILayoutGroup(new RectTransform(Vector2.One, columnContainer.RectTransform)) { Stretch = true, RelativeSpacing = 0.015f }; var rightColumn = new GUILayoutGroup(new RectTransform(Vector2.Zero, columnContainer.RectTransform)) { Stretch = true, RelativeSpacing = 0.015f }; columnContainer.Recalculate(); // New game left side new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.02f), leftColumn.RectTransform) { MinSize = new Point(0, 20) }, TextManager.Get("SaveName"), font: GUI.SubHeadingFont); saveNameBox = new GUITextBox(new RectTransform(new Vector2(1.0f, 0.05f), leftColumn.RectTransform) { MinSize = new Point(0, 20) }, string.Empty) { textFilterFunction = (string str) => { return(ToolBox.RemoveInvalidFileNameChars(str)); } }; new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.02f), leftColumn.RectTransform) { MinSize = new Point(0, 20) }, TextManager.Get("MapSeed"), font: GUI.SubHeadingFont); seedBox = new GUITextBox(new RectTransform(new Vector2(1.0f, 0.05f), leftColumn.RectTransform) { MinSize = new Point(0, 20) }, ToolBox.RandomSeed(8)); // Spacing to fix the multiplayer campaign setup layout CreateMultiplayerCampaignSubList(leftColumn.RectTransform); //spacing //new GUIFrame(new RectTransform(new Vector2(1.0f, 0.25f), leftColumn.RectTransform), style: null); // New game right side subPreviewContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 1.0f), rightColumn.RectTransform)) { Stretch = true }; var buttonContainer = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.12f), leftColumn.RectTransform) { MaxSize = new Point(int.MaxValue, 60) }, childAnchor: Anchor.BottomRight, isHorizontal: true); StartButton = new GUIButton(new RectTransform(new Vector2(0.4f, 1f), buttonContainer.RectTransform, Anchor.BottomRight) { MaxSize = new Point(350, 60) }, TextManager.Get("StartCampaignButton")) { OnClicked = (GUIButton btn, object userData) => { if (string.IsNullOrWhiteSpace(saveNameBox.Text)) { saveNameBox.Flash(GUI.Style.Red); return(false); } SubmarineInfo selectedSub = null; if (GameMain.NetLobbyScreen.SelectedSub == null) { return(false); } selectedSub = GameMain.NetLobbyScreen.SelectedSub; if (selectedSub.SubmarineClass == SubmarineClass.Undefined) { new GUIMessageBox(TextManager.Get("error"), TextManager.Get("undefinedsubmarineselected")); return(false); } if (string.IsNullOrEmpty(selectedSub.MD5Hash.Hash)) { ((GUITextBlock)subList.SelectedComponent).TextColor = Color.DarkRed * 0.8f; subList.SelectedComponent.CanBeFocused = false; subList.Deselect(); return(false); } string savePath = SaveUtil.CreateSavePath(SaveUtil.SaveType.Multiplayer, saveNameBox.Text); bool hasRequiredContentPackages = selectedSub.RequiredContentPackagesInstalled; CampaignSettings settings = new CampaignSettings(); settings.RadiationEnabled = GameMain.NetLobbyScreen.IsRadiationEnabled(); settings.MaxMissionCount = GameMain.NetLobbyScreen.GetMaxMissionCount(); if (selectedSub.HasTag(SubmarineTag.Shuttle) || !hasRequiredContentPackages) { if (!hasRequiredContentPackages) { var msgBox = new GUIMessageBox(TextManager.Get("ContentPackageMismatch"), TextManager.GetWithVariable("ContentPackageMismatchWarning", "[requiredcontentpackages]", string.Join(", ", selectedSub.RequiredContentPackages)), new string[] { TextManager.Get("Yes"), TextManager.Get("No") }); msgBox.Buttons[0].OnClicked = msgBox.Close; msgBox.Buttons[0].OnClicked += (button, obj) => { if (GUIMessageBox.MessageBoxes.Count == 0) { StartNewGame?.Invoke(selectedSub, savePath, seedBox.Text, settings); CoroutineManager.StartCoroutine(WaitForCampaignSetup(), "WaitForCampaignSetup"); } return(true); }; msgBox.Buttons[1].OnClicked = msgBox.Close; } if (selectedSub.HasTag(SubmarineTag.Shuttle)) { var msgBox = new GUIMessageBox(TextManager.Get("ShuttleSelected"), TextManager.Get("ShuttleWarning"), new string[] { TextManager.Get("Yes"), TextManager.Get("No") }); msgBox.Buttons[0].OnClicked = (button, obj) => { StartNewGame?.Invoke(selectedSub, savePath, seedBox.Text, settings); CoroutineManager.StartCoroutine(WaitForCampaignSetup(), "WaitForCampaignSetup"); return(true); }; msgBox.Buttons[0].OnClicked += msgBox.Close; msgBox.Buttons[1].OnClicked = msgBox.Close; return(false); } } else { StartNewGame?.Invoke(selectedSub, savePath, seedBox.Text, settings); CoroutineManager.StartCoroutine(WaitForCampaignSetup(), "WaitForCampaignSetup"); } return(true); } }; InitialMoneyText = new GUITextBlock(new RectTransform(new Vector2(0.6f, 1f), buttonContainer.RectTransform), "", font: GUI.Style.SmallFont, textColor: GUI.Style.Green) { TextGetter = () => { int initialMoney = CampaignMode.InitialMoney; if (GameMain.NetLobbyScreen.SelectedSub != null) { initialMoney -= GameMain.NetLobbyScreen.SelectedSub.Price; } initialMoney = Math.Max(initialMoney, MultiPlayerCampaign.MinimumInitialMoney); return(TextManager.GetWithVariable("campaignstartingmoney", "[money]", string.Format(CultureInfo.InvariantCulture, "{0:N0}", initialMoney))); } }; columnContainer.Recalculate(); leftColumn.Recalculate(); rightColumn.Recalculate(); if (submarines != null) { UpdateSubList(submarines); } UpdateLoadMenu(saveFiles); }
private GameMode InstantiateGameMode(GameModePreset gameModePreset, string seed, SubmarineInfo selectedSub, CampaignSettings settings, IEnumerable <MissionPrefab> missionPrefabs = null, MissionType missionType = MissionType.None) { if (gameModePreset.GameModeType == typeof(CoOpMode) || gameModePreset.GameModeType == typeof(PvPMode)) { //don't allow hidden mission types (e.g. GoTo) in single mission modes var missionTypes = (MissionType[])Enum.GetValues(typeof(MissionType)); for (int i = 0; i < missionTypes.Length; i++) { if (MissionPrefab.HiddenMissionClasses.Contains(missionTypes[i])) { missionType &= ~missionTypes[i]; } } } if (gameModePreset.GameModeType == typeof(CoOpMode)) { return(missionPrefabs != null ? new CoOpMode(gameModePreset, missionPrefabs) : new CoOpMode(gameModePreset, missionType, seed ?? ToolBox.RandomSeed(8))); } else if (gameModePreset.GameModeType == typeof(PvPMode)) { return(missionPrefabs != null ? new PvPMode(gameModePreset, missionPrefabs) : new PvPMode(gameModePreset, missionType, seed ?? ToolBox.RandomSeed(8))); } else if (gameModePreset.GameModeType == typeof(MultiPlayerCampaign)) { var campaign = MultiPlayerCampaign.StartNew(seed ?? ToolBox.RandomSeed(8), selectedSub, settings); if (campaign != null && selectedSub != null) { campaign.Money = Math.Max(MultiPlayerCampaign.MinimumInitialMoney, campaign.Money - selectedSub.Price); } return(campaign); } #if CLIENT else if (gameModePreset.GameModeType == typeof(SinglePlayerCampaign)) { var campaign = SinglePlayerCampaign.StartNew(seed ?? ToolBox.RandomSeed(8), selectedSub, settings); if (campaign != null && selectedSub != null) { campaign.Money = Math.Max(SinglePlayerCampaign.MinimumInitialMoney, campaign.Money - selectedSub.Price); } return(campaign); } else if (gameModePreset.GameModeType == typeof(TutorialMode)) { return(new TutorialMode(gameModePreset)); } else if (gameModePreset.GameModeType == typeof(TestGameMode)) { return(new TestGameMode(gameModePreset)); } #endif else if (gameModePreset.GameModeType == typeof(GameMode)) { return(new GameMode(gameModePreset)); } else { throw new Exception($"Could not find a game mode of the type \"{gameModePreset.GameModeType}\""); } }
/// <summary> /// Start a new GameSession. Will be saved to the specified save path (if playing a game mode that can be saved). /// </summary> public GameSession(SubmarineInfo submarineInfo, string savePath, GameModePreset gameModePreset, CampaignSettings settings, string seed = null, MissionType missionType = MissionType.None) : this(submarineInfo) { this.SavePath = savePath; CrewManager = new CrewManager(gameModePreset != null && gameModePreset.IsSinglePlayer); GameMode = InstantiateGameMode(gameModePreset, seed, submarineInfo, settings, missionType: missionType); }
private GameMode InstantiateGameMode(GameModePreset gameModePreset, string seed, SubmarineInfo selectedSub, CampaignSettings settings, IEnumerable <MissionPrefab> missionPrefabs = null, MissionType missionType = MissionType.None) { if (gameModePreset.GameModeType == typeof(CoOpMode)) { return(missionPrefabs != null ? new CoOpMode(gameModePreset, missionPrefabs) : new CoOpMode(gameModePreset, missionType, seed ?? ToolBox.RandomSeed(8))); } else if (gameModePreset.GameModeType == typeof(PvPMode)) { return(missionPrefabs != null ? new PvPMode(gameModePreset, missionPrefabs) : new PvPMode(gameModePreset, missionType, seed ?? ToolBox.RandomSeed(8))); } else if (gameModePreset.GameModeType == typeof(MultiPlayerCampaign)) { var campaign = MultiPlayerCampaign.StartNew(seed ?? ToolBox.RandomSeed(8), selectedSub, settings); if (campaign != null && selectedSub != null) { campaign.Money = Math.Max(MultiPlayerCampaign.MinimumInitialMoney, campaign.Money - selectedSub.Price); } return(campaign); } #if CLIENT else if (gameModePreset.GameModeType == typeof(SinglePlayerCampaign)) { var campaign = SinglePlayerCampaign.StartNew(seed ?? ToolBox.RandomSeed(8), selectedSub, settings); if (campaign != null && selectedSub != null) { campaign.Money = Math.Max(SinglePlayerCampaign.MinimumInitialMoney, campaign.Money - selectedSub.Price); } return(campaign); } else if (gameModePreset.GameModeType == typeof(TutorialMode)) { return(new TutorialMode(gameModePreset)); } else if (gameModePreset.GameModeType == typeof(TestGameMode)) { return(new TestGameMode(gameModePreset)); } #endif else if (gameModePreset.GameModeType == typeof(GameMode)) { return(new GameMode(gameModePreset)); } else { throw new Exception($"Could not find a game mode of the type \"{gameModePreset.GameModeType}\""); } }
private bool FinishSetup(GUIButton btn, object userdata) { if (string.IsNullOrWhiteSpace(saveNameBox.Text)) { saveNameBox.Flash(GUI.Style.Red); return(false); } SubmarineInfo selectedSub = null; if (!(subList.SelectedData is SubmarineInfo)) { return(false); } selectedSub = subList.SelectedData as SubmarineInfo; if (selectedSub.SubmarineClass == SubmarineClass.Undefined) { new GUIMessageBox(TextManager.Get("error"), TextManager.Get("undefinedsubmarineselected")); return(false); } if (string.IsNullOrEmpty(selectedSub.MD5Hash.Hash)) { ((GUITextBlock)subList.SelectedComponent).TextColor = Color.DarkRed * 0.8f; subList.SelectedComponent.CanBeFocused = false; subList.Deselect(); return(false); } string savePath = SaveUtil.CreateSavePath(SaveUtil.SaveType.Singleplayer, saveNameBox.Text); bool hasRequiredContentPackages = selectedSub.RequiredContentPackagesInstalled; CampaignSettings settings = new CampaignSettings(); settings.RadiationEnabled = EnableRadiationToggle?.Selected ?? false; if (MaxMissionCountText != null && Int32.TryParse(MaxMissionCountText.Text, out int missionCount)) { settings.MaxMissionCount = missionCount; } else { settings.MaxMissionCount = CampaignSettings.DefaultMaxMissionCount; } if (selectedSub.HasTag(SubmarineTag.Shuttle) || !hasRequiredContentPackages) { if (!hasRequiredContentPackages) { var msgBox = new GUIMessageBox(TextManager.Get("ContentPackageMismatch"), TextManager.GetWithVariable("ContentPackageMismatchWarning", "[requiredcontentpackages]", string.Join(", ", selectedSub.RequiredContentPackages)), new string[] { TextManager.Get("Yes"), TextManager.Get("No") }); msgBox.Buttons[0].OnClicked = msgBox.Close; msgBox.Buttons[0].OnClicked += (button, obj) => { if (GUIMessageBox.MessageBoxes.Count == 0) { StartNewGame?.Invoke(selectedSub, savePath, seedBox.Text, settings); } return(true); }; msgBox.Buttons[1].OnClicked = msgBox.Close; } if (selectedSub.HasTag(SubmarineTag.Shuttle)) { var msgBox = new GUIMessageBox(TextManager.Get("ShuttleSelected"), TextManager.Get("ShuttleWarning"), new string[] { TextManager.Get("Yes"), TextManager.Get("No") }); msgBox.Buttons[0].OnClicked = (button, obj) => { StartNewGame?.Invoke(selectedSub, savePath, seedBox.Text, settings); return(true); }; msgBox.Buttons[0].OnClicked += msgBox.Close; msgBox.Buttons[1].OnClicked = msgBox.Close; return(false); } } else { StartNewGame?.Invoke(selectedSub, savePath, seedBox.Text, settings); } return(true); }
/// <summary> /// Loads a previously saved single player campaign from XML /// </summary> private SinglePlayerCampaign(XElement element) : base(GameModePreset.SinglePlayerCampaign) { IsFirstRound = false; foreach (XElement subElement in element.Elements()) { switch (subElement.Name.ToString().ToLowerInvariant()) { case "campaignsettings": Settings = new CampaignSettings(subElement); break; case "crew": GameMain.GameSession.CrewManager = new CrewManager(subElement, true); break; case "map": map = Map.Load(this, subElement, Settings); break; case "metadata": CampaignMetadata = new CampaignMetadata(this, subElement); break; case "cargo": CargoManager.LoadPurchasedItems(subElement); break; case "pendingupgrades": //backwards compatibility case "upgrademanager": UpgradeManager = new UpgradeManager(this, subElement, isSingleplayer: true); break; case "pets": petsElement = subElement; break; } } CampaignMetadata ??= new CampaignMetadata(this); UpgradeManager ??= new UpgradeManager(this); InitCampaignData(); InitUI(); Money = element.GetAttributeInt("money", 0); PurchasedLostShuttles = element.GetAttributeBool("purchasedlostshuttles", false); PurchasedHullRepairs = element.GetAttributeBool("purchasedhullrepairs", false); PurchasedItemRepairs = element.GetAttributeBool("purchaseditemrepairs", false); CheatsEnabled = element.GetAttributeBool("cheatsenabled", false); if (CheatsEnabled) { DebugConsole.CheatsEnabled = true; #if USE_STEAM if (!SteamAchievementManager.CheatsEnabled) { SteamAchievementManager.CheatsEnabled = true; new GUIMessageBox("Cheats enabled", "Cheat commands have been enabled on the campaign. You will not receive Steam Achievements until you restart the game."); } #endif } if (map == null) { throw new System.Exception("Failed to load the campaign save file (saved with an older, incompatible version of Barotrauma)."); } savedOnStart = true; }
/// <summary> /// Start a completely new single player campaign /// </summary> public static SinglePlayerCampaign StartNew(string mapSeed, SubmarineInfo selectedSub, CampaignSettings settings) { var campaign = new SinglePlayerCampaign(mapSeed, settings); return(campaign); }
public CampaignSetupUI(bool isMultiplayer, GUIComponent newGameContainer, GUIComponent loadGameContainer, IEnumerable <SubmarineInfo> submarines, IEnumerable <string> saveFiles = null) { this.isMultiplayer = isMultiplayer; this.newGameContainer = newGameContainer; this.loadGameContainer = loadGameContainer; var columnContainer = new GUILayoutGroup(new RectTransform(Vector2.One, newGameContainer.RectTransform), isHorizontal: true) { Stretch = true, RelativeSpacing = isMultiplayer ? 0.0f : 0.02f }; var leftColumn = new GUILayoutGroup(new RectTransform(Vector2.One, columnContainer.RectTransform)) { Stretch = true, RelativeSpacing = 0.015f }; var rightColumn = new GUILayoutGroup(new RectTransform(isMultiplayer ? Vector2.Zero : new Vector2(1.5f, 1.0f), columnContainer.RectTransform)) { Stretch = true, RelativeSpacing = 0.015f }; columnContainer.Recalculate(); // New game left side new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.02f), leftColumn.RectTransform) { MinSize = new Point(0, 20) }, TextManager.Get("SaveName"), font: GUI.SubHeadingFont); saveNameBox = new GUITextBox(new RectTransform(new Vector2(1.0f, 0.05f), leftColumn.RectTransform) { MinSize = new Point(0, 20) }, string.Empty) { textFilterFunction = (string str) => { return(ToolBox.RemoveInvalidFileNameChars(str)); } }; new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.02f), leftColumn.RectTransform) { MinSize = new Point(0, 20) }, TextManager.Get("MapSeed"), font: GUI.SubHeadingFont); seedBox = new GUITextBox(new RectTransform(new Vector2(1.0f, 0.05f), leftColumn.RectTransform) { MinSize = new Point(0, 20) }, ToolBox.RandomSeed(8)); if (!isMultiplayer) { new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.02f), leftColumn.RectTransform) { MinSize = new Point(0, 20) }, TextManager.Get("SelectedSub"), font: GUI.SubHeadingFont); var moddedDropdown = new GUIDropDown(new RectTransform(new Vector2(1f, 0.02f), leftColumn.RectTransform), "", 3); moddedDropdown.AddItem(TextManager.Get("clientpermission.all"), CategoryFilter.All); moddedDropdown.AddItem(TextManager.Get("servertag.modded.false"), CategoryFilter.Vanilla); moddedDropdown.AddItem(TextManager.Get("customrank"), CategoryFilter.Custom); moddedDropdown.Select(0); var filterContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.05f), leftColumn.RectTransform), isHorizontal: true) { Stretch = true }; subList = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.65f), leftColumn.RectTransform)) { ScrollBarVisible = true }; var searchTitle = new GUITextBlock(new RectTransform(new Vector2(0.001f, 1.0f), filterContainer.RectTransform), TextManager.Get("serverlog.filter"), textAlignment: Alignment.CenterLeft, font: GUI.Font); var searchBox = new GUITextBox(new RectTransform(new Vector2(1.0f, 1.0f), filterContainer.RectTransform, Anchor.CenterRight), font: GUI.Font, createClearButton: true); filterContainer.RectTransform.MinSize = searchBox.RectTransform.MinSize; searchBox.OnSelected += (sender, userdata) => { searchTitle.Visible = false; }; searchBox.OnDeselected += (sender, userdata) => { searchTitle.Visible = true; }; searchBox.OnTextChanged += (textBox, text) => { FilterSubs(subList, text); return(true); }; moddedDropdown.OnSelected = (component, data) => { searchBox.Text = string.Empty; subFilter = (CategoryFilter)data; UpdateSubList(SubmarineInfo.SavedSubmarines); return(true); }; subList.OnSelected = OnSubSelected; } else // Spacing to fix the multiplayer campaign setup layout { CreateMultiplayerCampaignSubList(leftColumn.RectTransform); //spacing //new GUIFrame(new RectTransform(new Vector2(1.0f, 0.25f), leftColumn.RectTransform), style: null); } // New game right side subPreviewContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 1.0f), rightColumn.RectTransform)) { Stretch = true }; var buttonContainer = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.12f), (isMultiplayer ? leftColumn : rightColumn).RectTransform) { MaxSize = new Point(int.MaxValue, 60) }, childAnchor: Anchor.BottomRight, isHorizontal: true); if (!isMultiplayer) { buttonContainer.IgnoreLayoutGroups = true; } StartButton = new GUIButton(new RectTransform(new Vector2(0.4f, 1f), buttonContainer.RectTransform, Anchor.BottomRight) { MaxSize = new Point(350, 60) }, TextManager.Get("StartCampaignButton")) { OnClicked = (GUIButton btn, object userData) => { if (string.IsNullOrWhiteSpace(saveNameBox.Text)) { saveNameBox.Flash(GUI.Style.Red); return(false); } SubmarineInfo selectedSub = null; if (!isMultiplayer) { if (!(subList.SelectedData is SubmarineInfo)) { return(false); } selectedSub = subList.SelectedData as SubmarineInfo; } else { if (GameMain.NetLobbyScreen.SelectedSub == null) { return(false); } selectedSub = GameMain.NetLobbyScreen.SelectedSub; } if (selectedSub.SubmarineClass == SubmarineClass.Undefined) { new GUIMessageBox(TextManager.Get("error"), TextManager.Get("undefinedsubmarineselected")); return(false); } if (string.IsNullOrEmpty(selectedSub.MD5Hash.Hash)) { ((GUITextBlock)subList.SelectedComponent).TextColor = Color.DarkRed * 0.8f; subList.SelectedComponent.CanBeFocused = false; subList.Deselect(); return(false); } string savePath = SaveUtil.CreateSavePath(isMultiplayer ? SaveUtil.SaveType.Multiplayer : SaveUtil.SaveType.Singleplayer, saveNameBox.Text); bool hasRequiredContentPackages = selectedSub.RequiredContentPackagesInstalled; CampaignSettings settings = new CampaignSettings(); if (isMultiplayer) { settings.RadiationEnabled = GameMain.NetLobbyScreen.IsRadiationEnabled(); settings.MaxMissionCount = GameMain.NetLobbyScreen.GetMaxMissionCount(); } else { settings.RadiationEnabled = EnableRadiationToggle?.Selected ?? false; if (MaxMissionCountText != null && Int32.TryParse(MaxMissionCountText.Text, out int missionCount)) { settings.MaxMissionCount = missionCount; } else { settings.MaxMissionCount = CampaignSettings.DefaultMaxMissionCount; } } if (selectedSub.HasTag(SubmarineTag.Shuttle) || !hasRequiredContentPackages) { if (!hasRequiredContentPackages) { var msgBox = new GUIMessageBox(TextManager.Get("ContentPackageMismatch"), TextManager.GetWithVariable("ContentPackageMismatchWarning", "[requiredcontentpackages]", string.Join(", ", selectedSub.RequiredContentPackages)), new string[] { TextManager.Get("Yes"), TextManager.Get("No") }); msgBox.Buttons[0].OnClicked = msgBox.Close; msgBox.Buttons[0].OnClicked += (button, obj) => { if (GUIMessageBox.MessageBoxes.Count == 0) { StartNewGame?.Invoke(selectedSub, savePath, seedBox.Text, settings); if (isMultiplayer) { CoroutineManager.StartCoroutine(WaitForCampaignSetup(), "WaitForCampaignSetup"); } } return(true); }; msgBox.Buttons[1].OnClicked = msgBox.Close; } if (selectedSub.HasTag(SubmarineTag.Shuttle)) { var msgBox = new GUIMessageBox(TextManager.Get("ShuttleSelected"), TextManager.Get("ShuttleWarning"), new string[] { TextManager.Get("Yes"), TextManager.Get("No") }); msgBox.Buttons[0].OnClicked = (button, obj) => { StartNewGame?.Invoke(selectedSub, savePath, seedBox.Text, settings); if (isMultiplayer) { CoroutineManager.StartCoroutine(WaitForCampaignSetup(), "WaitForCampaignSetup"); } return(true); }; msgBox.Buttons[0].OnClicked += msgBox.Close; msgBox.Buttons[1].OnClicked = msgBox.Close; return(false); } } else { StartNewGame?.Invoke(selectedSub, savePath, seedBox.Text, settings); if (isMultiplayer) { CoroutineManager.StartCoroutine(WaitForCampaignSetup(), "WaitForCampaignSetup"); } } return(true); } }; InitialMoneyText = new GUITextBlock(new RectTransform(new Vector2(isMultiplayer ? 0.6f : 0.3f, 1f), buttonContainer.RectTransform), "", font: isMultiplayer ? GUI.Style.SmallFont : GUI.Style.Font, textColor: GUI.Style.Green) { TextGetter = () => { int initialMoney = CampaignMode.InitialMoney; if (isMultiplayer) { if (GameMain.NetLobbyScreen.SelectedSub != null) { initialMoney -= GameMain.NetLobbyScreen.SelectedSub.Price; } } else if (subList.SelectedData is SubmarineInfo subInfo) { initialMoney -= subInfo.Price; } initialMoney = Math.Max(initialMoney, isMultiplayer ? MultiPlayerCampaign.MinimumInitialMoney : 0); return(TextManager.GetWithVariable("campaignstartingmoney", "[money]", string.Format(CultureInfo.InvariantCulture, "{0:N0}", initialMoney))); } }; if (!isMultiplayer) { CampaignCustomizeButton = new GUIButton(new RectTransform(new Vector2(0.25f, 1f), buttonContainer.RectTransform, Anchor.CenterLeft), TextManager.Get("SettingsButton")) { OnClicked = (tb, userdata) => { CreateCustomizeWindow(); return(true); } }; var disclaimerBtn = new GUIButton(new RectTransform(new Vector2(1.0f, 0.8f), rightColumn.RectTransform, Anchor.TopRight) { AbsoluteOffset = new Point(5) }, style: "GUINotificationButton") { IgnoreLayoutGroups = true, OnClicked = (btn, userdata) => { GameMain.Instance.ShowCampaignDisclaimer(); return(true); } }; disclaimerBtn.RectTransform.MaxSize = new Point((int)(30 * GUI.Scale)); } columnContainer.Recalculate(); leftColumn.Recalculate(); rightColumn.Recalculate(); if (submarines != null) { UpdateSubList(submarines); } UpdateLoadMenu(saveFiles); }