public GameScreen(GraphicsDevice graphics, ContentManager content) { cam = new Camera(); cam.Translate(new Vector2(-10.0f, 50.0f)); renderTargetBackground = new RenderTarget2D(graphics, GameMain.GraphicsWidth, GameMain.GraphicsHeight); renderTarget = new RenderTarget2D(graphics, GameMain.GraphicsWidth, GameMain.GraphicsHeight, false, SurfaceFormat.Color, DepthFormat.None, 0, RenderTargetUsage.PreserveContents); renderTargetWater = new RenderTarget2D(graphics, GameMain.GraphicsWidth, GameMain.GraphicsHeight); renderTargetFinal = new RenderTarget2D(graphics, GameMain.GraphicsWidth, GameMain.GraphicsHeight, false, SurfaceFormat.Color, DepthFormat.None); #if LINUX var blurEffect = content.Load <Effect>("blurshader_opengl"); damageEffect = content.Load <Effect>("damageshader_opengl"); #else var blurEffect = content.Load <Effect>("blurshader"); damageEffect = content.Load <Effect>("damageshader"); #endif damageStencil = TextureLoader.FromFile("Content/Map/walldamage.png"); damageEffect.Parameters["xStencil"].SetValue(damageStencil); damageEffect.Parameters["aMultiplier"].SetValue(50.0f); damageEffect.Parameters["cMultiplier"].SetValue(200.0f); lightBlur = new BlurEffect(blurEffect, 0.001f, 0.001f); }
public GameScreen(GraphicsDevice graphics, ContentManager content) { cam = new Camera(); cam.Translate(new Vector2(-10.0f, 50.0f)); renderTargetBackground = new RenderTarget2D(graphics, GameMain.GraphicsWidth, GameMain.GraphicsHeight); renderTarget = new RenderTarget2D(graphics, GameMain.GraphicsWidth, GameMain.GraphicsHeight); renderTargetWater = new RenderTarget2D(graphics, GameMain.GraphicsWidth, GameMain.GraphicsHeight); renderTargetAir = new RenderTarget2D(graphics, GameMain.GraphicsWidth, GameMain.GraphicsHeight); var files = GameMain.SelectedPackage.GetFilesOfType(ContentType.BackgroundCreaturePrefabs); if (files.Count > 0) { BackgroundCreatureManager = new BackgroundCreatureManager(files); } else { BackgroundCreatureManager = new BackgroundCreatureManager("Content/BackgroundSprites/BackgroundCreaturePrefabs.xml"); } #if LINUX var blurEffect = content.Load <Effect>("blurshader_opengl"); damageEffect = content.Load <Effect>("damageshader_opengl"); #else var blurEffect = content.Load <Effect>("blurshader"); damageEffect = content.Load <Effect>("damageshader"); #endif damageStencil = TextureLoader.FromFile("Content/Map/walldamage.png"); damageEffect.Parameters["xStencil"].SetValue(damageStencil); damageEffect.Parameters["aMultiplier"].SetValue(50.0f); damageEffect.Parameters["cMultiplier"].SetValue(200.0f); lightBlur = new BlurEffect(blurEffect, 0.001f, 0.001f); }