public void OnCollision(Direction direction, SpriteCollection other, Rectangle intersection)
        {
            if (direction == Direction.TOP && other is SpriteMario)
            {
                SpriteMario mario = (SpriteMario)other;
                mario.Bounce();
                mario.points += 100;
                this.game.pointGenerator.Add(200, this);
                this.LandOnKoopa();
            }
            else if (other is SpriteMario)
            {
                SpriteMario mario = (SpriteMario)other;

                if (mario.StateMachinePowerup.CurrentState is StatePowerupStar)
                {
                    if (!dead)
                    {
                        dead = true;
                        this.Die();
                    }
                }
                else
                {
                    mario.StateMachinePowerup.CurrentState.TakeDamage();
                }
            }
        }
        public void OnCollision(Direction direction, SpriteCollection other, Rectangle intersection)
        {
            if (other is SpriteMario)
            {
                SpriteMario mario = other as SpriteMario;
                SpriteLayer.CollisionLayer.RemoveSprite(this);

                mario.StateMachinePowerup.CurrentState.ReceiveFireFlower();
                mario.points += 1000;
                this.game.pointGenerator.Add(1000, this);
            }
        }
Exemple #3
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 public void OnCollision(Direction direction, SpriteCollection other, Rectangle intersection)
 {
     if (other is SpriteMario)
     {
         SpriteMario mario = other as SpriteMario;
         SpriteLayer.CollisionLayer.RemoveSprite(this);
         if (this.oneUp)
         {
             mario.lives++;
             SoundFactory.PlaySoundEffect(SoundFactory.OneUp());
         }
         else
         {
             mario.StateMachinePowerup.CurrentState.ReceiveMushroom();
             mario.points += 1000;
             this.game.pointGenerator.Add(1000, mario);
         }
     }
 }
Exemple #4
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        public void OnCollision(Direction direction, SpriteCollection other, Rectangle intersection)
        {
            if (other is SpriteMario)
            {
                SpriteMario mario = other as SpriteMario;
                if (SpriteLayer.CollisionLayer.Sprites.Contains(this))
                {
                    mario.coins++;
                    mario.points += 200;
                    this.game.pointGenerator.Add(200, this);

                    if (mario.coins / mario.nextLife == 100)
                    {
                        mario.lives++;
                        mario.nextLife++;
                    }

                    SoundFactory.PlaySoundEffect(SoundFactory.Coin());
                }
                SpriteLayer.CollisionLayer.RemoveSprite(this);
            }
        }
        public void OnCollision(Direction direction, SpriteCollection other, Rectangle intersection)
        {
            if (this.SpriteState != SpriteStates.Sprites.DEAD)
            {
                if (other is SpriteMario)
                {
                    if (other.SpriteState != SpriteStates.Sprites.DEAD)
                    {
                        if (direction == Direction.TOP)
                        {
                            Console.WriteLine("Goomba collided with Mario. Mario on TOP");
                            SpriteMario mario = (SpriteMario)other;
                            if (mario.SpriteState != SpriteStates.Sprites.DEAD)
                            {
                                Console.WriteLine("Killing Goomba!");
                                this.GetStomped();
                                mario.Bounce();
                                mario.points += 100;
                                this.game.pointGenerator.Add(100, this);
                            }
                            else
                            {
                                Console.WriteLine("[Err] Goomba collision on TOP by Mario, but Mario is dead.");
                            }
                        }
                        else
                        {
                            SpriteMario mario = (SpriteMario)other;

                            if (mario.StateMachinePowerup.CurrentState == mario.StateMachinePowerup.Star)
                            {
                                this.Die();
                            }
                            else
                            {
                                mario.StateMachinePowerup.CurrentState.TakeDamage();
                            }


                            //Reason for this is we get a bounce effect.
                            //If we don't have a timer, the collision will happen repeatedly
                            //and goomba will "stick" to mario
                            if (dirChangeTimer < DateTime.Now.Ticks)
                            {
                                //if mario is not dead and they're both not traveling same direction. Goomba should
                                //change directions upon collision.
                                if (this.Info.velocity.X * mario.Info.velocity.X <= 0)
                                {
                                    this.Info.velocity.X *= -1;
                                }
                                dirChangeTimer = DateTime.Now.Ticks + 15000000;
                            }
                        }
                    }
                }

                else if (other is SpriteBlock && (other as SpriteBlock).Bumping)
                {
                    if (direction == Direction.BOTTOM)
                    {
                        this.Die();
                    }
                }
            }
            else
            {
                Console.WriteLine("Goomba is already dead!");
            }
        }