private void UpdatePoints(Rect rect)
        {
            var sceneViewHeight = BGEditorUtility.GetSceneViewHeight();

            var math = editor.Math;

            curve.ForEach((point, index, count) =>
            {
                //add or remove from selection
                if (rect.Contains(BGEditorUtility.GetSceneViewPosition(math.GetPosition(index), sceneViewHeight)))
                {
                    selection.Add(point);
                }
                else
                {
                    selection.Remove(point);
                }
            });

            if (!selection.Changed)
            {
                return;
            }

            selection.Reset();
        }
        // ================================================================================ Inspector
        public override void OnInspectorGui()
        {
            var settings = Settings;

            editorSelection.Reset();

            // ======================================== Top section
            InspectorTopSection();

            // ======================================== Points
            GUILayout.Space(5);

            if (Curve.PointsCount > 0)
            {
                BGEditorUtility.VerticalBox(() =>
                {
                    var temp = BGCurveSettingsForEditor.DisableInspectorPointMenu;
                    BGCurveSettingsForEditor.DisableInspectorPointMenu = BGEditorUtility.ButtonOnOff(ref temp, "Points menu [" + Curve.PointsCount + "]", "Show points in Editor inspector",
                                                                                                     HiddenPointMenuColor,
                                                                                                     new GUIContent("Show", "Click to show points menu"),
                                                                                                     new GUIContent("Hide", "Click to hide points menu"), () =>
                    {
                        const string title = "Reverse points";

                        if (!GUILayout.Button(new GUIContent(title, "Reverse all points, but keep curve intact")))
                        {
                            return;
                        }

                        if (Curve.PointsCount < 2)
                        {
                            BGEditorUtility.Inform(title, "There should be at least 2 points. Curve has " + Curve.PointsCount);
                            return;
                        }
                        if (!BGEditorUtility.Confirm(title, "Are you sure you want to reverse the order of " + Curve.PointsCount + " points? Curve will remain intact.", "Reverse"))
                        {
                            return;
                        }

                        Curve.Reverse();
                    });

                    //show points!
                    if (!BGCurveSettingsForEditor.DisableInspectorPointMenu)
                    {
                        SwapVector2Labels(Curve.Mode2D, () => Curve.ForEach((point, index, count) => editorPoint.OnInspectorGui(point, index, settings)));
                    }
                });

                // ======================================== Selections operations
                editorSelection.InspectorSelectionOperations();

                //warning
                BGEditorUtility.HelpBox("Selection mode is on", MessageType.Warning, !editorSelection.Changed && editorSelection.HasSelected());
            }
            else
            {
                BGEditorUtility.HorizontalBox(() =>
                {
                    EditorGUILayout.LabelField("No points!");

                    if (BGEditorUtility.ButtonWithIcon(BGBinaryResources.BGAdd123, "Add new point at (0,0,0) local coordinates"))
                    {
                        BGCurveEditor.AddPoint(Curve, new BGCurvePoint(Curve, Vector3.zero, settings.ControlType, Vector3.right, Vector3.left), 0);
                    }
                });
            }

            if (!editorSelection.Changed)
            {
                return;
            }

            Editor.Repaint();
            SceneView.RepaintAll();
        }