private void OnEditorUpdate() { if (HasFocus) { if (!Input.IsPointerButtonHeld(PointerButton.Right)) { if (VirtualInput.IsButtonDown(EditorApplication.DuplicateKey)) DuplicateSelection(); else if (VirtualInput.IsButtonDown(EditorApplication.DeleteKey)) DeleteSelection(); else if (VirtualInput.IsButtonDown(toggleProfilerOverlayKey)) EditorSettings.SetBool(ProfilerOverlayActiveKey, !EditorSettings.GetBool(ProfilerOverlayActiveKey)); else if(VirtualInput.IsButtonDown(viewToolKey)) EditorApplication.ActiveSceneTool = SceneViewTool.View; else if(VirtualInput.IsButtonDown(moveToolKey)) EditorApplication.ActiveSceneTool = SceneViewTool.Move; else if(VirtualInput.IsButtonDown(rotateToolKey)) EditorApplication.ActiveSceneTool = SceneViewTool.Rotate; else if(VirtualInput.IsButtonDown(scaleToolKey)) EditorApplication.ActiveSceneTool = SceneViewTool.Scale; } } // Refresh GUI buttons if needed (in case someones changes the values from script) if (editorSettingsHash != EditorSettings.Hash) { UpdateButtonStates(); UpdateProfilerOverlay(); editorSettingsHash = EditorSettings.Hash; } // Update scene view handles and selection sceneGizmos.Draw(); sceneGrid.Draw(); bool handleActive = sceneHandles.IsActive() || sceneAxesGUI.IsActive(); Vector2I scenePos; bool inBounds = ScreenToScenePos(Input.PointerPosition, out scenePos); bool dragResult = false; if (Input.IsPointerButtonUp(PointerButton.Left)) { dragResult = EndDragSelection(); if (sceneHandles.IsActive()) sceneHandles.ClearSelection(); if (sceneAxesGUI.IsActive()) sceneAxesGUI.ClearSelection(); } else if (Input.IsPointerButtonDown(PointerButton.Left)) { mouseDownPosition = scenePos; } bool draggedOver = DragDrop.DragInProgress || DragDrop.DropInProgress; draggedOver &= IsPointerHovering && inBounds && DragDrop.Type == DragDropType.Resource; if (draggedOver) { if (DragDrop.DropInProgress) { dragActive = false; if (draggedSO != null) { Selection.SceneObject = draggedSO; EditorApplication.SetSceneDirty(); } draggedSO = null; } else { if (!dragActive) { dragActive = true; ResourceDragDropData dragData = (ResourceDragDropData)DragDrop.Data; string[] draggedPaths = dragData.Paths; for (int i = 0; i < draggedPaths.Length; i++) { ResourceMeta meta = ProjectLibrary.GetMeta(draggedPaths[i]); if (meta != null) { if (meta.ResType == ResourceType.Mesh) { if (!string.IsNullOrEmpty(draggedPaths[i])) { string meshName = Path.GetFileNameWithoutExtension(draggedPaths[i]); draggedSO = UndoRedo.CreateSO(meshName, "Created a new Renderable \"" + meshName + "\""); Mesh mesh = ProjectLibrary.Load<Mesh>(draggedPaths[i]); Renderable renderable = draggedSO.AddComponent<Renderable>(); renderable.Mesh = mesh; if (mesh != null) draggedSOOffset = mesh.Bounds.Box.Center; else draggedSOOffset = Vector3.Zero; } break; } else if (meta.ResType == ResourceType.Prefab) { if (!string.IsNullOrEmpty(draggedPaths[i])) { Prefab prefab = ProjectLibrary.Load<Prefab>(draggedPaths[i]); draggedSO = UndoRedo.Instantiate(prefab, "Instantiating " + prefab.Name); if (draggedSO != null) { AABox draggedObjBounds = EditorUtility.CalculateBounds(draggedSO); draggedSOOffset = draggedObjBounds.Center; } else draggedSOOffset = Vector3.Zero; } break; } } } } if (draggedSO != null) { if (Input.IsButtonHeld(ButtonCode.Space)) { SnapData snapData; sceneSelection.Snap(scenePos, out snapData, new SceneObject[] {draggedSO}); Quaternion q = Quaternion.FromToRotation(Vector3.YAxis, snapData.normal); draggedSO.Position = snapData.position; draggedSO.Rotation = q; } else { Ray worldRay = camera.ViewportToWorldRay(scenePos); draggedSO.Position = worldRay * DefaultPlacementDepth - draggedSOOffset; } } } return; } else { if (dragActive) { dragActive = false; if (draggedSO != null) { draggedSO.Destroy(); draggedSO = null; } } } if (HasContentFocus || IsPointerHovering) { cameraController.EnableInput(true); if (inBounds && HasContentFocus) { if (Input.IsPointerButtonDown(PointerButton.Left)) { Rect2I sceneAxesGUIBounds = new Rect2I(Width - HandleAxesGUISize - HandleAxesGUIPaddingX, HandleAxesGUIPaddingY, HandleAxesGUISize, HandleAxesGUISize); if (sceneAxesGUIBounds.Contains(scenePos)) sceneAxesGUI.TrySelect(scenePos); else sceneHandles.TrySelect(scenePos); } else if (Input.IsPointerButtonHeld(PointerButton.Left) && !handleActive && !dragActive && draggedSO == null && scenePos != mouseDownPosition) { if (isDraggingSelection) UpdateDragSelection(scenePos); else StartDragSelection(scenePos); } else if (Input.IsPointerButtonUp(PointerButton.Left)) { if (!handleActive && !dragActive && !dragResult) { bool ctrlHeld = Input.IsButtonHeld(ButtonCode.LeftControl) || Input.IsButtonHeld(ButtonCode.RightControl); sceneSelection.PickObject(scenePos, ctrlHeld, new SceneObject[] {draggedSO}); } } } } else cameraController.EnableInput(false); SceneHandles.BeginInput(); sceneHandles.UpdateInput(scenePos, Input.PointerDelta); sceneHandles.Draw(); sceneAxesGUI.UpdateInput(scenePos); sceneAxesGUI.Draw(); SceneHandles.EndInput(); sceneSelection.Draw(); UpdateGridMode(); if (VirtualInput.IsButtonDown(frameKey)) cameraController.FrameSelected(); }