Exemple #1
0
        /// <summary>
        /// Initializes the quaternion so that it orients an object so it faces in te provided direction.
        /// </summary>
        /// <param name="forward">Direction to orient the object towards.</param>
        /// <param name="up">Axis that determines the upward direction of the object.</param>
        public void SetLookRotation(Vector3 forward, Vector3 up)
        {
            Vector3 forwardNrm = Vector3.Normalize(forward);
            Vector3 upNrm      = Vector3.Normalize(up);

            if (MathEx.ApproxEquals(Vector3.Dot(forwardNrm, upNrm), 1.0f))
            {
                SetLookRotation(forwardNrm);
                return;
            }

            Vector3 x = Vector3.Cross(forwardNrm, upNrm);
            Vector3 y = Vector3.Cross(x, forwardNrm);

            x.Normalize();
            y.Normalize();

            this = Quaternion.FromAxes(x, y, -forwardNrm);
        }