public void SetGameState(GameState state) { if (menuNode != null) { menuNode.RemoveFromParent(); } if (pauseNode != null) { pauseNode.RemoveFromParent(); } if (postGameNode != null) { postGameNode.RemoveFromParent(); } if (state == GameState.PreGame) { menuNode = new MainMenu(Frame.Size); AddChild(menuNode); } else if (state == GameState.InGame) { HideInGameUI(false); } else if (state == GameState.Paused) { pauseNode = new PauseMenu(Frame.Size); AddChild(pauseNode); } else if (state == GameState.PostGame) { InvokeOnMainThread(() => { postGameNode = new PostGameMenu(Frame.Size, GameStateDelegate); AddChild(postGameNode); HideInGameUI(true); }); } gameState = state; }
public void SetGameState (GameState state) { if (menuNode != null) menuNode.RemoveFromParent (); if (pauseNode != null) pauseNode.RemoveFromParent (); if (postGameNode != null) postGameNode.RemoveFromParent (); if (state == GameState.PreGame) { menuNode = new MainMenu (Frame.Size); AddChild (menuNode); } else if (state == GameState.InGame) { HideInGameUI (false); } else if (state == GameState.Paused) { pauseNode = new PauseMenu (Frame.Size); AddChild (pauseNode); } else if (state == GameState.PostGame) { InvokeOnMainThread (() => { postGameNode = new PostGameMenu (Frame.Size, GameStateDelegate); AddChild (postGameNode); HideInGameUI (true); }); } gameState = state; }