Exemple #1
0
        void DrawPointMarkers(Graphics g)
        {
            float width = 20;

            // Drawing origin position box
            g.DrawRectangle(Pens.Black, startMarker.Position.fX - (width / 2), startMarker.Position.fY - (width / 2), width, width);

            // Drawing aim position box
            g.DrawRectangle(Pens.Red, endMarker.Position.fX - (width / 2), endMarker.Position.fY - (width / 2), width, width);

            PointD rightPoint = new PointD(endMarker.Position.X, startMarker.Position.Y);

            // Drawing right position box
            g.DrawRectangle(Pens.Orange, rightPoint.fX - (width / 2), rightPoint.fY - (width / 2), width, width);

            // Drawing lines between boxes
            g.DrawLine(Pens.Green, startMarker.Position.ToPointF(), endMarker.Position.ToPointF()); // hyp
            g.DrawLine(Pens.Blue, startMarker.Position.ToPointF(), rightPoint.ToPointF());          // adj
            g.DrawLine(Pens.Orange, endMarker.Position.ToPointF(), rightPoint.ToPointF());          // opp
        }
        void DrawPointMarkers(Graphics g)
        {
            float width = 20;

            // drawing origin position box
            g.DrawRectangle(Pens.Black, originPos.fX - (width / 2), originPos.fY - (width / 2), width, width);

            // drawing aim position box
            g.DrawRectangle(Pens.Red, aimPos.fX - (width / 2), aimPos.fY - (width / 2), width, width);

            // drawing right position box
            g.DrawRectangle(Pens.Orange, rightPos.fX - (width / 2), rightPos.fY - (width / 2), width, width);

            // drawing endPoint box
            //g.DrawRectangle(Pens.Purple, endPoint.fX - (width / 2), endPoint.fY - (width / 2), width, width); // endPos

            g.DrawLine(Pens.Green, originPos.ToPointF(), aimPos.ToPointF());  // hyp
            g.DrawLine(Pens.Blue, originPos.ToPointF(), rightPos.ToPointF()); // adj
            g.DrawLine(Pens.Orange, aimPos.ToPointF(), rightPos.ToPointF());  // opp

            //Pen p = new Pen(Brushes.Black, 3);
            //g.DrawLine(p, originPos.ToPointF(), endPoint.ToPointF());
            //p.Dispose();
        }