Exemple #1
0
        static void Main(string[] args)
        {
            Console.CursorVisible = false;
            Console.WindowHeight  = 40;
            Console.WindowWidth   = 70;
            Ball[] balls = new Ball[2]
            {
                new Ball(4, 4, 1, 1),
                new Ball(2, 15, 1, -1)
            };

            PlayerBall player = new PlayerBall(10, 15, 0, 0);

            int score = 0;

            while (true)
            {
                foreach (var ball in balls)
                {
                    //Ball
                    ball.Update();
                    ball.Draw();
                }


                //SpelerBall
                if (Console.KeyAvailable)
                {
                    var key = Console.ReadKey();
                    player.ChangeVelocity(key);
                }

                player.Update();
                player.Draw();

                //Check collisions
                if (Ball.CheckHit(balls[0], player) || Ball.CheckHit(balls[1], player))
                {
                    Console.Clear();
                    Console.WriteLine("Gewonnen!");
                    Console.WriteLine("score: {0}", score);
                    Console.ReadLine();
                }
                System.Threading.Thread.Sleep(50);
                score++;
            }
        }
        static void Main(string[] args)
        {
            Console.CursorVisible = false;
            Console.WindowHeight  = 20;
            Console.WindowWidth   = 30;
            Ball        b1    = new Ball(4, 4, 1, 0);
            Ball2       b2    = new Ball2(8, 2, 1, 1);
            Ball        b3    = new Ball(2, 4, 4, 2);
            Ball2       b4    = new Ball2(2, 3, 5, 3);
            List <Ball> balls = new List <Ball>();

            balls.Add(b1);
            balls.Add(b2);
            balls.Add(b3);
            balls.Add(b4);
            PlayerBall player    = new PlayerBall(10, 10, 0, 0);
            int        level     = 1;
            int        score     = 0;
            int        yourScore = 0;

            while (true)
            {
                Console.Clear();
                Console.WriteLine($"Your level: {level}");
                Console.WriteLine($"Your score: {yourScore}");
                // Ball
                if (level <= balls.Count)
                {
                    for (int i = 0; i < level; i++)
                    {
                        balls[i].Update();
                        balls[i].Draw();
                    }
                }

                // SpelerBall
                if (Console.KeyAvailable)
                {
                    var key = Console.ReadKey();
                    player.ChangeVelocity(key);
                }

                player.Update();
                player.Draw();

                // Check collisions
                if (level < balls.Count)
                {
                    for (int i = 0; i < level; i++)
                    {
                        if (Ball.CheckHit(balls[i], player))
                        {
                            yourScore += score;
                            score      = 0;
                            level++;
                        }
                        for (int j = 0; j < balls.Count; j++)
                        {
                            if (i != j)
                            {
                                if (Ball.CheckHit(balls[i], balls[j]))
                                {
                                    Console.SetCursorPosition(20, 0);
                                    Console.WriteLine("BallCollision");
                                }
                            }
                        }
                    }
                }
                else
                {
                    Console.Clear();
                    Console.WriteLine("Gewonnen!");
                    Console.ReadLine();
                }

                System.Threading.Thread.Sleep(100);
                score++;
            }
        }