public void CreateEngineAndEnterInvalidCoordinates() { Engine engine = new Engine(5, 10); engine.RunGame(); Console.SetIn(new System.IO.StringReader("44 9")); engine.ReadAction(); CurrentAction expected = CurrentAction.IsWaitingForValidInput; Assert.AreEqual(expected, engine.currentAction); Console.SetIn(new System.IO.StringReader("aa bb")); engine.ReadAction(); Assert.AreEqual(expected, engine.currentAction); Console.SetIn(new System.IO.StringReader("2100 02100")); engine.ReadAction(); Assert.AreEqual(expected, engine.currentAction); Console.SetIn(new System.IO.StringReader("12 31321")); engine.ReadAction(); Assert.AreEqual(expected, engine.currentAction); Console.SetIn(new System.IO.StringReader("noone")); engine.ReadAction(); Assert.AreEqual(expected, engine.currentAction); Console.SetIn(new System.IO.StringReader("tests")); engine.ReadAction(); Assert.AreEqual(expected, engine.currentAction); Console.SetIn(new System.IO.StringReader("a b")); engine.ReadAction(); Assert.AreEqual(expected, engine.currentAction); }
static void Main(string[] args) { Engine engine = new Engine(GAMEROWS, GAMECOLS); engine.RunGame(); while (engine.currentAction != Engine.CurrentAction.IsNotRunning) { engine.ReadAction(); } }
public void CreateEngineAndExitGame() { Engine engine = new Engine(5, 10); engine.RunGame(); Console.SetIn(new System.IO.StringReader("exit")); engine.ReadAction(); CurrentAction expected = CurrentAction.IsNotRunning; Assert.AreEqual(expected, engine.currentAction); }
public void RenderGameField() { Engine engine = new Engine(5, 10); engine.RunGame(); Console.SetIn(new System.IO.StringReader("top")); engine.ReadAction(); CurrentAction expected = CurrentAction.PrintingTopBoard; Assert.AreEqual(expected, engine.currentAction); Mock.Assert(() => engine.Communicator.RenderGameField(engine.Field), Occurs.AtLeastOnce()); }
public void CreateEngineAndEnterValidCoordinates() { Engine engine = new Engine(5, 10); engine.RunGame(); Console.SetIn(new System.IO.StringReader("4 4")); engine.ReadAction(); CurrentAction expected = CurrentAction.CheckingCoordinates; Assert.AreEqual(expected, engine.currentAction); Console.SetIn(new System.IO.StringReader("4 8")); engine.ReadAction(); Assert.AreEqual(expected, engine.currentAction); Console.SetIn(new System.IO.StringReader("4 1")); engine.ReadAction(); Assert.AreEqual(expected, engine.currentAction); Console.SetIn(new System.IO.StringReader("4 0")); engine.ReadAction(); Assert.AreEqual(expected, engine.currentAction); }
public void CreateEngineAndFinishTheGame() { Engine engine = new Engine(5, 10); engine.RunGame(); for (int i = 0; i < 11; i++) { Console.SetIn(new System.IO.StringReader("4 4")); engine.ReadAction(); } CurrentAction expected = CurrentAction.IsWaitingForValidInput; Assert.AreEqual(expected, engine.currentAction); for (int i = 0; i < 5; i++) { for (int j = 0; j < 11; j++) { Console.SetIn(new System.IO.StringReader(i + " " + j)); engine.ReadAction(); if (engine.currentAction == CurrentAction.FinishedGame) { break; } } } expected = CurrentAction.FinishedGame; Assert.AreEqual(expected, engine.currentAction); }
public void CreateEngineAndShowTopBoardWithOnePlayer() { Engine engine = new Engine(5, 10); engine.RunGame(); Player pepo = new Player(5, "Pepito"); Assert.IsNotNull(pepo); Console.SetIn(new System.IO.StringReader("Pepito")); engine.ScoreBoard.AddSkillfulPlayerToBoard(pepo, engine.Communicator); Console.SetIn(new System.IO.StringReader("top")); engine.ReadAction(); CurrentAction expected = CurrentAction.PrintingTopBoard; Assert.AreEqual(expected, engine.currentAction); int scoreBoardPlayers = engine.ScoreBoard.GetLength(); Assert.AreEqual(1, scoreBoardPlayers); }
public void CreateEngineAndShowTopBoard() { Engine engine = new Engine(5, 10); engine.RunGame(); Console.SetIn(new System.IO.StringReader("top")); engine.ReadAction(); CurrentAction expected = CurrentAction.PrintingTopBoard; Assert.AreEqual(expected, engine.currentAction); }
public void CreateEngineAndRunGame() { Engine engine = new Engine(5, 10); engine.RunGame(); CurrentAction expected = CurrentAction.IsRunning; Assert.AreEqual(expected, engine.currentAction); }