/// <summary> /// Creates a new cardslot /// </summary> /// <param name="ownerTile">The tile that this cardslot belongs to</param> /// <param name="x">The x position of the cardslot</param> /// <param name="y">The y position of the cardslot</param> /// <param name="slotPos">The cardslot's position above or below the tile</param> public CardSlot(Tile ownerTile, int x, int y, Position slotPos) : base(x, y) { OwnerTile = ownerTile; SlotPosition = slotPos; }
/// <summary> /// Fill a tile with the appropriate amount of cubes from the bag /// </summary> /// <param name="tile">The tile to add the cubes to</param> public bool FillTile(Tile tile) { // Return false if the bag doesn't have enough Cubes if (bag.Count < tile.Number) { Output("You feel around desperately but it's no good! The bag is empty! You remove a tile and keep playing.."); return false; } else { for (int i = 0; i < tile.Number; i++) { Cube cube = bag[rand.Next(0, bag.Count - 1)]; tile.AddCube(cube); bag.Remove(cube); } return true; } }