static public int get_List(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif Ballance2.UI.UICommonList self = (Ballance2.UI.UICommonList)checkSelf(l); pushValue(l, true); pushValue(l, self.List); return(2); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
static public int SetItemSelected(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif Ballance2.UI.UICommonList self = (Ballance2.UI.UICommonList)checkSelf(l); Ballance2.UI.UICommonList.CommonListItem a1; checkType(l, 2, out a1); System.Boolean a2; checkType(l, 3, out a2); self.SetItemSelected(a1, a2); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
static public int set_ItemUpdateHandler(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif Ballance2.UI.UICommonList self = (Ballance2.UI.UICommonList)checkSelf(l); Ballance2.CoreBridge.GameHandler v; checkType(l, 2, out v); self.ItemUpdateHandler = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
static public int RemoveItem(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif int argc = LuaDLL.lua_gettop(l); if (matchType(l, argc, 2, typeof(int))) { Ballance2.UI.UICommonList self = (Ballance2.UI.UICommonList)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); self.RemoveItem(a1); pushValue(l, true); return(1); } else if (matchType(l, argc, 2, typeof(Ballance2.UI.UICommonList.CommonListItem))) { Ballance2.UI.UICommonList self = (Ballance2.UI.UICommonList)checkSelf(l); Ballance2.UI.UICommonList.CommonListItem a1; checkType(l, 2, out a1); self.RemoveItem(a1); pushValue(l, true); return(1); } pushValue(l, false); LuaDLL.lua_pushstring(l, "No matched override function RemoveItem to call"); return(2); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }