Exemple #1
0
        /** PID gains setter */
        public static void PIDControl(ServoParameters PIDtoControl)
        {
            bool button5 = Hardware.Gamepad.GetButton(5);
            bool button6 = Hardware.Gamepad.GetButton(6);

            if (button6 && !lastButton6)
            {
                /* Increment PID value */
                if (PIDValue == 0)
                {
                    PIDtoControl.P += inc_dec;
                }
                else if (PIDValue == 1)
                {
                    PIDtoControl.I += inc_dec;
                }
                else if (PIDValue == 2)
                {
                    PIDtoControl.D += inc_dec;
                }
            }
            else if (button5 && !lastButton5)
            {
                /* Decrement PID value */
                if (PIDValue == 0)
                {
                    PIDtoControl.P -= inc_dec;
                }
                else if (PIDValue == 1)
                {
                    PIDtoControl.I -= inc_dec;
                }
                else if (PIDValue == 2)
                {
                    PIDtoControl.D -= inc_dec;
                }
            }
            lastButton5 = button5;
            lastButton6 = button6;

            /* Force PID gains to be positive */
            if (PIDtoControl.P <= 0)
            {
                PIDtoControl.P = 0;
            }
            if (PIDtoControl.I <= 0)
            {
                PIDtoControl.I = 0;
            }
            if (PIDtoControl.D <= 0)
            {
                PIDtoControl.D = 0;
            }
        }
Exemple #2
0
        public static void Main()
        {
            /* Initialize Display */
            CTRE.Gadgeteer.Module.DisplayModule.LabelSprite titleDisplay, pitchDisplay, outputDisplay, PID_PDisplay, PID_IDisplay,
                                                            PID_DDisplay, PIDScalerDisplay, PIDSelectDisplay, batteryDisplay, trimDisplay;

            /* State and battery display in the 1st row */
            titleDisplay   = Hardware.Display.AddLabelSprite(Hardware.bigFont, CTRE.Gadgeteer.Module.DisplayModule.Color.Red, 1, 1, 80, 15);
            batteryDisplay = Hardware.Display.AddLabelSprite(Hardware.bigFont, CTRE.Gadgeteer.Module.DisplayModule.Color.Green, 81, 1, 79, 15);

            /* Pitch and output display in the 2nd row */
            pitchDisplay  = Hardware.Display.AddLabelSprite(Hardware.bigFont, CTRE.Gadgeteer.Module.DisplayModule.Color.Cyan, 1, 21, 80, 15);
            outputDisplay = Hardware.Display.AddLabelSprite(Hardware.bigFont, CTRE.Gadgeteer.Module.DisplayModule.Color.Cyan, 81, 21, 79, 15);

            /* PID Scalar and angle Trim display in the 3rd row */
            PIDScalerDisplay = Hardware.Display.AddLabelSprite(Hardware.bigFont, CTRE.Gadgeteer.Module.DisplayModule.Color.Yellow, 1, 41, 80, 15);
            trimDisplay      = Hardware.Display.AddLabelSprite(Hardware.bigFont, CTRE.Gadgeteer.Module.DisplayModule.Color.Blue, 81, 41, 79, 15);

            /* Gain Display at the bottom */
            PID_PDisplay     = Hardware.Display.AddLabelSprite(Hardware.bigFont, CTRE.Gadgeteer.Module.DisplayModule.Color.White, 1, 61, 90, 15);
            PID_IDisplay     = Hardware.Display.AddLabelSprite(Hardware.bigFont, CTRE.Gadgeteer.Module.DisplayModule.Color.White, 1, 81, 90, 15);
            PID_DDisplay     = Hardware.Display.AddLabelSprite(Hardware.bigFont, CTRE.Gadgeteer.Module.DisplayModule.Color.White, 1, 101, 90, 15);
            PIDSelectDisplay = Hardware.Display.AddLabelSprite(Hardware.bigFont, CTRE.Gadgeteer.Module.DisplayModule.Color.Orange, 91, 81, 60, 15);

            foreach (CTRE.Phoenix.MotorControl.CAN.TalonSRX Talon in Hardware.allTalons)
            {
                /* Voltage Compensation on both Talons */
                Talon.ConfigVoltageCompSaturation(10.0f, kTimeout);
                Talon.EnableVoltageCompensation(true);
                Talon.ConfigVoltageMeasurementFilter(32, kTimeout);

                Talon.ConfigNominalOutputForward(0, kTimeout);
                Talon.ConfigNominalOutputReverse(0, kTimeout);
                Talon.ConfigPeakOutputForward(1, kTimeout);
                Talon.ConfigPeakOutputReverse(-1, kTimeout);

                /* Current limiting on both Talons */
                Talon.ConfigContinuousCurrentLimit(15, kTimeout);                  // Configured to desired amperage of current draw
                Talon.ConfigPeakCurrentLimit(15, kTimeout);                        // Peak current limit set to 0, current limit when current has excedded continout current limit value
                Talon.ConfigPeakCurrentDuration(0, kTimeout);                      // Current limit the moment peak current limit has been met by current limit
                Talon.EnableCurrentLimit(true);                                    // Enable current limiting

                /* Change Velocity measurement paramters */
                Talon.ConfigVelocityMeasurementPeriod(CTRE.Phoenix.MotorControl.VelocityMeasPeriod.Period_10Ms, kTimeout);
                Talon.ConfigVelocityMeasurementWindow(32, kTimeout);

                /* Speed up Feedback status frame of both Talons */
                Talon.SetStatusFramePeriod(CTRE.Phoenix.MotorControl.StatusFrame.Status_2_Feedback0_, 10, kTimeout);

                /* Speed up Status Frame 4, which provides information about battery */
                Talon.SetStatusFramePeriod(CTRE.Phoenix.MotorControl.StatusFrameEnhanced.Status_4_AinTempVbat, 10, kTimeout);
            }

            /* Speed up Pigeon CAN Frames that are important for the cascade PID loop to operate properly */
            Hardware.pidgey.SetStatusFramePeriod(CTRE.Phoenix.Sensors.PigeonIMU_StatusFrame.BiasedStatus_2_Gyro, 5, kTimeout);
            Hardware.pidgey.SetStatusFramePeriod(CTRE.Phoenix.Sensors.PigeonIMU_StatusFrame.CondStatus_9_SixDeg_YPR, 5, kTimeout);

            /* Locals used when Gain Scheduling within Balance loop (Inner Loop) */
            float           tempP      = 0;
            float           tempI      = 0;
            float           tempD      = 0;
            ServoParameters currentPID = new ServoParameters();

            float[] XYZ_Dps    = new float[3];
            Boolean lowBattery = false;

            CTRE.Phoenix.Controller.GameControllerValues gamepadValues = new CTRE.Phoenix.Controller.GameControllerValues();
            int   lastGamepadPOV = 0;
            float angleTrim      = 0;

            while (true)
            {
                /* Check to see if gamepad is connected to enable watchdog (Motor Safety) */
                if (Hardware.Gamepad.GetConnectionStatus() == CTRE.Phoenix.UsbDeviceConnection.Connected)
                {
                    CTRE.Phoenix.Watchdog.Feed();
                }

                /* Pull values from gamepad */
                float stick = -1 * Hardware.Gamepad.GetAxis(1);
                float turn  = Hardware.Gamepad.GetAxis(2);
                CTRE.Phoenix.Util.Deadband(ref stick);                          //Deadband
                CTRE.Phoenix.Util.Deadband(ref turn);                           //Deadband
                turn *= 0.50f;                                                  //Scale turn speed

                Hardware.Gamepad.GetAllValues(ref gamepadValues);
                if (gamepadValues.pov == 2 && lastGamepadPOV != 2)
                {
                    angleTrim++;
                }
                else if (gamepadValues.pov == 6 && lastGamepadPOV != 6)
                {
                    angleTrim--;
                }
                lastGamepadPOV = gamepadValues.pov;
                trimDisplay.SetText("Trm: " + angleTrim);

                /* Change operation state when Button 1 (X-Button) is pressed */
                bool button1 = Hardware.Gamepad.GetButton(1);
                if (button1 && !lastButton1)
                {
                    /* Toggle between operation state and clear accumulated values */
                    OperateState    = !OperateState;
                    Iaccum          = 0;
                    Iaccum_velocity = 0;
                }
                lastButton1 = button1;

                /* Offset pitch when Button 2 (A-Button) is pressed */
                bool button2 = Hardware.Gamepad.GetButton(2);
                if (button2 && !lastButton2)
                {
                    /* Update current pitchoffset with new offset */
                    pitchoffset = 0;
                    pitchoffset = GetPitch();
                    angleTrim   = 0;
                }
                lastButton2 = button2;

                /* Cycle through current PID values [P, I, D] when Button 3 (B-Button) is pressed */
                bool button3 = Hardware.Gamepad.GetButton(3);
                if (button3 && !lastButton3)
                {
                    /* Select gain to control */
                    PIDValue++;
                    if (PIDValue > 2)
                    {
                        PIDValue = 0;
                    }
                }
                lastButton3 = button3;

                /* Cycle through PID sets [Soft, Hard, Velocity] when Button 4 (Y-Button) is pressed */
                bool button4 = Hardware.Gamepad.GetButton(4);
                if (button4 && !lastButton4)
                {
                    PIDCycle++;
                    if (PIDCycle > 2)
                    {
                        PIDCycle = 0;
                    }
                }
                lastButton4 = button4;

                /* Increase the DEC/INC Value for PID Gains by 10x, max of 10.000... when Button 10 (Start-Button) is pressed */
                bool button10 = Hardware.Gamepad.GetButton(10);
                if (button10 && !lastButton10)
                {
                    /* Increase the increment/decrement value by x10 */
                    inc_dec *= 10;
                    if (inc_dec >= 100)
                    {
                        inc_dec = 0.001f;
                    }
                }
                lastButton10 = button10;
                PIDScalerDisplay.SetText("" + inc_dec);

                /* Change the highlighted PID value to inform user which PID is in control */
                if (PIDValue == 0)
                {
                    PID_PDisplay.SetColor(CTRE.Gadgeteer.Module.DisplayModule.Color.White);
                    PID_IDisplay.SetColor(CTRE.Gadgeteer.Module.DisplayModule.Color.Orange);
                    PID_DDisplay.SetColor(CTRE.Gadgeteer.Module.DisplayModule.Color.Orange);
                }
                else if (PIDValue == 1)
                {
                    PID_PDisplay.SetColor(CTRE.Gadgeteer.Module.DisplayModule.Color.Orange);
                    PID_IDisplay.SetColor(CTRE.Gadgeteer.Module.DisplayModule.Color.White);
                    PID_DDisplay.SetColor(CTRE.Gadgeteer.Module.DisplayModule.Color.Orange);
                }
                else if (PIDValue == 2)
                {
                    PID_PDisplay.SetColor(CTRE.Gadgeteer.Module.DisplayModule.Color.Orange);
                    PID_IDisplay.SetColor(CTRE.Gadgeteer.Module.DisplayModule.Color.Orange);
                    PID_DDisplay.SetColor(CTRE.Gadgeteer.Module.DisplayModule.Color.White);
                }

                /* Selects PID set to be in control */
                if (PIDCycle == 0)
                {
                    currentPID = BalancePID;
                    PIDSelectDisplay.SetText("Soft");
                }
                else if (PIDCycle == 1)
                {
                    currentPID = DrivePID;
                    PIDSelectDisplay.SetText("Hard");
                }
                else if (PIDCycle == 2)
                {
                    currentPID = VelocityPID;
                    PIDSelectDisplay.SetText("Velocity");
                }
                PIDControl(currentPID);
                PID_PDisplay.SetText("P: " + currentPID.P);
                PID_IDisplay.SetText("I: " + currentPID.I);
                PID_DDisplay.SetText("D: " + currentPID.D);

                ///* Output battery to Display Module */
                float vBat = 0;
                vBat = Hardware.leftTalon.GetBusVoltage();
                batteryDisplay.SetText("Bat: " + vBat);

                if (Hardware.battery.IsLow())
                {
                    lowBattery = true;
                }
                else
                {
                    lowBattery = false;
                }

                /* If Pigeon is connected and operation state is true, enable balance mode */
                if (Hardware.pidgey.GetState() == CTRE.Phoenix.Sensors.PigeonState.Ready && OperateState == true)
                {
                    manualMode = false;
                }
                else
                {
                    manualMode = true;
                }

                /* Velocity PI */
                //=============================================================================================================================================//
                //=============================================================================================================================================//

                /* Get pitch angular rate */
                Hardware.pidgey.GetRawGyro(XYZ_Dps);
                float pitchRate   = XYZ_Dps[0];
                float velocityRPM = -(Hardware.leftTalon.GetSelectedSensorVelocity(0) + Hardware.rightTalon.GetSelectedSensorVelocity(0)) * 0.5f * 600 / 4096;
                float velocityDPS = (velocityRPM) * 6;                  //RPM converted into DPS

                /* Velocity setpoint pulled from gamepad throttle joystick */
                float velocitySetpoint = -stick * VelocityPID.D;
                /* Compensate for pitch angular rate when finding velocity */
                float wheelVelocity = ((velocityDPS) + pitchRate) / 6 * (float)(System.Math.PI * 6.25f) / 12.00f / 60;   //DPS converted into FPS
                float velocityError = velocitySetpoint - wheelVelocity;

                Iaccum_velocity += (velocityError * VelocityPID.I);
                Iaccum_velocity  = CTRE.Phoenix.Util.Cap(Iaccum_velocity, accummax_velocity);

                float pValue_vel    = velocityError * VelocityPID.P;
                float iValue_vel    = Iaccum_velocity;
                float angleSetpoint = pValue_vel + iValue_vel;

                /* Balance PID, call 4 times per outer call (Cascade PID control) */
                //=============================================================================================================================================//
                //=============================================================================================================================================//
                for (int i = 0; i < 4; i++)
                {
                    Hardware.pidgey.GetRawGyro(XYZ_Dps);                //Get Angular rate for pitch
                    float currentAngularRate = XYZ_Dps[0] * 0.001f;     //Scaled down for easier gain control

                    float currentPitch = GetPitch();                    //Get Pitch
                    pitchDisplay.SetText("p: " + currentPitch);         //Update Display

                    float targetPitch = angleSetpoint + angleTrim;
                    float pitchError  = targetPitch - currentPitch;

                    float deadband = 5.0f;
                    if (currentPitch > (angleTrim - deadband) && currentPitch < (angleTrim + deadband))
                    {
                        /* Gain schedule when within 5 degrees of current angleTrim */
                        tempP = BalancePID.P;
                        tempI = BalancePID.I;
                        tempD = BalancePID.D;
                    }
                    else
                    {
                        tempP  = DrivePID.P;
                        tempI  = DrivePID.I;
                        tempD  = DrivePID.D;
                        Iaccum = 0;
                    }

                    Iaccum += pitchError * tempI;
                    Iaccum  = CTRE.Phoenix.Util.Cap(Iaccum, accummax);

                    /* Clear accumulator when within zone */
                    if (currentPitch > -0.5 && currentPitch < 0.5)
                    {
                        Iaccum = 0;
                    }

                    float pValue = (pitchError) * tempP;
                    float iValue = (Iaccum);
                    float dValue = (currentAngularRate) * tempD;
                    float Output = pValue - dValue + iValue;

                    /* Process output */
                    //=============================================================================================================================================//
                    //=============================================================================================================================================//
                    Output = CTRE.Phoenix.Util.Cap(Output, maxOutput);  //cap value to [-1, 1]

                    if (lowBattery)
                    {
                        /* Scale all drivetrain inputs to 25% if battery is low */
                        batteryDisplay.SetColor(CTRE.Gadgeteer.Module.DisplayModule.Color.Red);
                        Output *= 0.25f;
                        stick  *= 0.25f;
                        turn   *= 0.25f;
                    }

                    if (manualMode == false)
                    {
                        /* In balance mode, use PI -> PID -> Output */
                        DrivetrainSet(Output, turn);
                        titleDisplay.SetText("Enabled");
                        outputDisplay.SetText("Out: " + Output);
                    }
                    else
                    {
                        /* In maual mode/disabled, use joystick -> Output */
                        DrivetrainSet(stick, turn);
                        titleDisplay.SetText("Disabled");
                        outputDisplay.SetText("Out: " + stick);
                    }

                    /* Balance CAN Frame */
                    byte[] frame = new byte[8];
                    frame[0] = (byte)((int)(pValue * 1000) >> 8);
                    frame[1] = (byte)((int)(pValue * 1000) & 0xFF);
                    frame[2] = (byte)((int)(-dValue * 100000) >> 8);
                    frame[3] = (byte)((int)(-dValue * 100000) & 0xFF);
                    frame[4] = (byte)((int)(iValue * 1000) >> 8);
                    frame[5] = (byte)((int)(iValue * 1000) & 0xFF);
                    frame[6] = (byte)((int)(Output * 1000) >> 8);
                    frame[7] = (byte)((int)(Output * 1000) & 0xFF);
                    ulong data = (ulong)BitConverter.ToUInt64(frame, 0);
                    CTRE.Native.CAN.Send(9, data, 8, 0);
                }

                /* Velocity CAN Frame */
                byte[] frame2 = new byte[8];
                frame2[0] = (byte)((int)(wheelVelocity * 1000) >> 8);
                frame2[1] = (byte)((int)(wheelVelocity * 1000) & 0xFF);
                frame2[2] = (byte)((int)(angleSetpoint * 1000) >> 8);
                frame2[3] = (byte)((int)(angleSetpoint * 1000) & 0xFF);
                frame2[4] = (byte)((int)(pitchRate * 100) >> 8);
                frame2[5] = (byte)((int)(pitchRate * 100) & 0xFF);
                frame2[6] = (byte)((int)(velocityDPS * 100) >> 8);
                frame2[7] = (byte)((int)(velocityDPS * 100) & 0xFF);
                ulong data2 = (ulong)BitConverter.ToUInt64(frame2, 0);
                CTRE.Native.CAN.Send(8, data2, 8, 0);

                Thread.Sleep(5);
            }
        }