Exemple #1
0
		void Update()
		{
			if(HighLogic.LoadedSceneIsFlight && FlightGlobals.ready && !vessel.packed && vessel.IsControllable)
			{

				if(lowpassFilter)
				{
					if(InternalCamera.Instance && InternalCamera.Instance.isActive)
					{
						lowpassFilter.enabled = true;
					}
					else
					{
						lowpassFilter.enabled = false;
					}
				}
	
				if(weaponState == WeaponStates.Enabled && (TimeWarp.WarpMode != TimeWarp.Modes.HIGH || TimeWarp.CurrentRate == 1))
				{
					

					userFiring = (BDInputUtils.GetKey(BDInputSettingsFields.WEAP_FIRE_KEY) && (vessel.isActiveVessel || BDArmorySettings.REMOTE_SHOOTING) && !MapView.MapIsEnabled && !aiControlled);
					if((userFiring || autoFire) && (yawRange == 0 || (maxPitch-minPitch) == 0 || turret.TargetInRange(finalAimTarget, 10, float.MaxValue)))
					{
						if(eWeaponType == WeaponTypes.Ballistic || eWeaponType == WeaponTypes.Cannon)
						{
							finalFire = true;
							//Fire();
						}
					}
					else
					{
						if(spinDownAnimation) spinningDown = true;
						if(eWeaponType == WeaponTypes.Laser) audioSource.Stop();
						if(!oneShotSound && wasFiring)
						{
							audioSource.Stop();
							wasFiring = false;
							audioSource2.PlayOneShot(overheatSound);	
						}
					}
				}
				else
				{
					audioSource.Stop ();
					autoFire = false;
				}

				if(spinningDown && spinDownAnimation && hasFireAnimation)
				{
					if(fireState.normalizedTime>1) fireState.normalizedTime = 0;
					fireState.speed = fireAnimSpeed;
					fireAnimSpeed = Mathf.Lerp(fireAnimSpeed, 0, 0.04f);
				}
				
				
			}
		}
Exemple #2
0
        void SlavedAim()
        {
            Vector3 targetPosition;
            Vector3 targetVel;
            Vector3 targetAccel;

            if (weaponManager.slavingTurrets)
            {
                targetPosition = weaponManager.slavedPosition;
                targetVel      = weaponManager.slavedVelocity;
                targetAccel    = weaponManager.slavedAcceleration;

                //targetPosition -= vessel.srf_velocity * predictedFlightTime;
            }
            else if (legacyGuardTarget)
            {
                targetPosition = legacyGuardTarget.CoM;
                targetVel      = legacyGuardTarget.srf_velocity;
                targetAccel    = legacyGuardTarget.acceleration;
            }
            else
            {
                targetInTurretView = false;
                return;
            }

            currentTgtRange = Vector3.Distance(targetPosition, rockets[0].parent.transform.position);


            targetPosition += trajectoryOffset;
            targetPosition += targetVel * predictedFlightTime;
            targetPosition += 0.5f * targetAccel * predictedFlightTime * predictedFlightTime;

            turret.AimToTarget(targetPosition);
            targetInTurretView = turret.TargetInRange(targetPosition, 2, maxTargetingRange);
        }