/// <summary> /// View 的初始化依赖于 Presenter 和 Model,在 Project Setting 设置了三者运行的先后顺序 /// </summary> private void Awake() { Instance = this; // 字段初始化 foreach (var tab in BagModel.Instance.tabs) { GameObject content; BagPresenter.Instance.scrollViewContents.TryGetValue(tab.ToString(), out content); List <GameObject> list = new List <GameObject>(); for (int i = 0; i < content.transform.childCount; ++i) { list.Add(content.transform.GetChild(i).gameObject); } cardsView.Add(tab, list); } }
public BagController() { //初始化五个格子 m_initBagItemNum = 10; //最多10个格子 m_maxBagItemNum = 10; //实例化view和model m_bagView = new BagView(); m_bagModel = new BagModel(); m_equipModel = new EquipModel(); //m_equipView = new EquipView(m_bagView.m_bagList.transform.parent.GetChild(1)); //初始化背包格子和数据 InitBag(m_initBagItemNum, "Prefab/BagGrid"); //初始化武器格子 InitGunSlots(m_bagView.m_bag.transform); //添加事件监听 LiteEventManager.Instance.Register(CollectKey.RemoveToBag, AddItemFromColect); UIEventManager.Get(m_bagView.closeBtn).OnClickCallBack += CloseView; }