public void SeedContent() { Badges firstbadge = new Badges(); firstbadge.ID = 123; Doors firstDoor = new Doors(); firstDoor.Door = "Door C"; Doors secondDoor = new Doors(); secondDoor.Door = "Door 121"; List <Doors> doors = new List <Doors>() { firstDoor, secondDoor }; firstbadge.Door = doors; }
public void DoorEase() { Console.WriteLine($"What door can they activate?"); door = Console.ReadLine(); var door2 = new Doors() { Door = door }; doorsList.Add(door2); Console.WriteLine("Add more? y/n"); string answer = Console.ReadLine(); bool loop = true; while (loop) { switch (answer) { case "y": case "Y": Console.WriteLine($"What's another door to add to it?"); door = Console.ReadLine(); door2 = new Doors() { Door = door }; doorsList.Add(door2); break; case "n": case "N": Console.WriteLine($"This Badge has been updated"); loop = false; break; default: break; } } }