public static void NewWave(SceneObject Scene) { foreach (GameObject o in Scene.Children) { if (o.GetType().IsSubclassOf(typeof(BasicShipGameObject))) { BasicShipGameObject s = (BasicShipGameObject)o; s.NewWave(); } } }
public static void NewWave(SceneObject Scene) { foreach (GameObject o in Scene.Children) { if (o.GetType().IsSubclassOf(typeof(BasicShipGameObject))) { BasicShipGameObject s = (BasicShipGameObject)o; s.NewWave(); } } }