/// <summary>
        /// Moves the symbol to origin by subtracting arithmetic mean from every point
        /// </summary>
        private void MoveToOrigin()
        {
            double tcX = MathHandler.ArithmeticMean(_xPositions);
            double tcY = MathHandler.ArithmeticMean(_yPositions);

            for (int i = 0; i < _size; i++)
            {
                _xPositions[i] -= tcX;
                _yPositions[i] -= tcY;
            }
        }
        /// <summary>
        /// Scales the points to fit interval -1 to 1
        /// </summary>
        private void ScalePoints()
        {
            double mX = MathHandler.AbsMax(_xPositions);
            double mY = MathHandler.AbsMax(_yPositions);
            double m  = Math.Max(mX, mY);

            for (var i = 0; i < _size; i++)
            {
                _xPositions[i] /= m;
                _yPositions[i] /= m;
            }
        }