Exemple #1
0
 public bool IsCanPlay(Board board, Bar gameBar, Dice dice)
 {
     if (gameBar.NumOfReds != 0)
     {
         if (!IsCanGetOutFromBar(board, dice))
         {
             dice.FinishedAll();
             return(false);
         }
     }
     if (dice.DiceDouble)
     {
         IsMyTurn = GetOptionalsMoves(board, gameBar, dice.FirstCube).Count != 0 ||
                    GetOptionalsMoves(board, gameBar, dice.SecondCube).Count != 0 ||
                    GetOptionalsMoves(board, gameBar, dice.ThirdCube).Count != 0 ||
                    GetOptionalsMoves(board, gameBar, dice.ForthCube).Count != 0;
     }
     //else
     {
         IsMyTurn = GetOptionalsMoves(board, gameBar, dice.FirstCube).Count != 0 || GetOptionalsMoves(board, gameBar, dice.SecondCube).Count != 0;;
     }
     if (!IsMyTurn)
     {
         dice.FinishedAll();
     }
     return(IsMyTurn);
 }
Exemple #2
0
        public void moveTo(Dice dice, int cubeNumber, Board board, Bar gameBar, int fromChoice, int toChoice)
        {
            int diceNumber = GetDiceNumber(cubeNumber, dice);


            //check if is in the bar
            if (gameBar.NumOfReds > 0)
            {
                if (IsCanGetOutFromBar(board, dice))
                {
                    if (board.Cells[diceNumber].CheckersColor == CheckerColor.Red || board.Cells[diceNumber].NumOfCheckers <= 1)
                    {
                        board.AddCheckerToBoard(diceNumber, CheckerColor.Red);
                        gameBar.RemoveRedFromBar();
                        SetCubeState(cubeNumber, dice);
                    }
                }

                else
                {
                    if (!IsCanGetOutFromBar(board, dice))
                    {
                        dice.FinishedAll();
                    }
                }
            }

            else
            {
                if (IsCanGetOutFromBoard(board) && toChoice == 25)
                {
                    //if user chose to exit-25 check if can
                    if (isMovesAppropriateToCubeWhenCanGetOut(diceNumber, fromChoice, toChoice) && CheckIfCanGetOutThisCell(board, diceNumber, fromChoice, toChoice))
                    {
                        board.RemoveCheckerFromBoard(fromChoice, CheckerColor.Red);
                        SetCubeState(cubeNumber, dice);
                    }
                }

                else
                {
                    if ((board.Cells[fromChoice].CheckersColor == CheckerColor.Red) &&
                        (board.Cells[toChoice].CheckersColor == CheckerColor.Red || (board.Cells[toChoice].NumOfCheckers <= 1))
                        &&
                        isMovesAppropriateToCube(diceNumber, fromChoice, toChoice))
                    {
                        board.AddCheckerToBoard(toChoice, CheckerColor.Red);
                        board.RemoveCheckerFromBoard(fromChoice, CheckerColor.Red);
                        SetCubeState(cubeNumber, dice);
                    }
                }
            }
        }